Card Game With Non-Integer Target Enhances Player Engagement

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Solution Overview

Problem

Existing card games like baccarat and blackjack have limitations in providing rapid gameplay with a degree of skill and participation, as they typically aim for integer numerical targets, which can lead to uninteresting scenarios and lack of player engagement, especially when the target is easily achievable or unachievable with a single card.

Innovation Solution

A card game with a non-integer numerical target, such as 9½, is introduced, where players aim to get a hand value closest to the target without exceeding it, allowing for additional cards to be drawn and incorporating surrender options, with rules that ensure continuous gameplay and varying strategies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a card game uses an integer numerical target (e.g., 9 or 21), then the game rules are simple and easy to understand, but the gameplay becomes uninteresting and lacks player engagement when the target is easily achievable or unachievable with a single card

Engineering Contradiction:
Improvesimplicity of game rulesVSAvoidplayer engagement and strategic depth
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent changes the numerical target parameter from an integer value to a non-integer value (e.g., 9½ instead of 9 or 21). This parameter change fundamentally alters the gameplay dynamics by making single-card hands unable to reach the target, requiring players to draw additional cards and engage in strategic decision-making about when to stand or surrender, thereby resolving the contradiction between rule simplicity and gameplay engagement

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a card game allows players to draw multiple cards to reach the target, then player participation and strategic decisions increase, but the game duration and complexity increase

Engineering Contradiction:
Improveplayer participation and strategic optionsVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements predetermined surrender rules that allow players to forfeit their hands under specific conditions before drawing additional cards. This preliminary action option enables players to quickly exit unfavorable hands without committing to multiple drawing rounds, thereby maintaining strategic depth and player participation while controlling game duration and preventing excessive complexity

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8210919B2Card game with a non-integer numerical target
Publication Date: 2012.07.03 HAWAIIAN GARDENS CASINO
  • US8210919B2 patent drawing
  • US8210919B2 patent drawing
  • US8210919B2 patent drawing

AI summary

There is disclosed a method of playing a numerical target card game. After bets are accepted from at least one player, one card may be dealt to the player and a banker. The player may elect to receive one or more hit cards. The banker may receive one or more hit cards according to predetermined rules. If the player receives a hand having a value greater than a numerical target, the player loses. If the value of the banker's hand exceeds the numerical target, every player receiving a hand with a value less than or equal to the numerical target wins. When the values of the banker's hand and the player's hand are both less than or equal to the numerical target, the hand with the highest value wins and the hand is a tie if the value of the banker's hand and a player's hand are equal.