Card Game Payout Structure Using Segmentation and Copying

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Solution Overview

Problem

Existing card games like poker lack innovative payout structures that enhance player engagement and reward systems, particularly in variants such as Caribbean Stud and Russian Poker.

Innovation Solution

A method and device for a card game that defines qualifying card combinations and payoff ratios, allowing players to wager and potentially win based on comparing their hand to the dealer's, with options to exchange cards, buy additional cards, or insure against weak hands, incorporating a unique payout structure that rewards multiple qualifying combinations regardless of their relative strength to the dealer's hand.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional poker payout structures are used, then the game rules are simple and easy to understand, but player engagement and excitement are limited

Engineering Contradiction:
Improvepayout structure varietyVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the payout evaluation into distinct components: primary qualifying combination evaluation and secondary qualifying combination evaluation. This allows the game to reward multiple aspects of a player's hand independently, increasing payout variety without requiring players to understand complex interaction rules between different hand types.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies copying by evaluating secondary qualifying combinations using the same payoff ratio structure as the primary combination. This maintains rule simplicity by reusing the existing payout framework for multiple hand evaluations, rather than introducing entirely new complex rules.

Inventive Principle:
Principle #26Copying

2Ease of operation

If only the greatest qualifying combination is rewarded, then the payout structure is simple, but player satisfaction is reduced when secondary combinations are present

Engineering Contradiction:
Improvepayout calculation simplicityVSAvoidplayer satisfaction
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent merges the evaluation of primary and secondary qualifying combinations into a unified payout system. Both combinations are evaluated and rewarded according to their respective payoff ratios, combining multiple evaluation criteria into a single comprehensive payout determination that maintains operational simplicity while enhancing player satisfaction.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If multiple card options are provided (exchange, buy, insure), then player strategy and engagement increase, but game complexity increases

Engineering Contradiction:
Improvestrategy optionsVSAvoidgame mechanics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by allowing players to take insurance or buy additional cards before the final hand evaluation. These actions are performed in advance based on initial hand assessment, enabling players to proactively improve their position without adding complex real-time decision-making during the evaluation phase.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8752839B2Card game
Publication Date: 2014.06.17 MARA ENTERPRISES
  • US8752839B2 patent drawing
  • US8752839B2 patent drawing
  • US8752839B2 patent drawing

AI summary

An electronic card game is provided where a set of qualifying combinations is provided and as long as one qualifying combination is held by a player that is greater than a qualifying combination held by the dealer then paying the player winning amounts associated with all qualifying combinations held by the player.