Card Game Resource Management System

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Solution Overview

Problem

Existing card games lack a standardized system for resource management and action triggering, leading to complexity and variability in gameplay mechanics.

Innovation Solution

A card game system featuring cards with identification, resource cost, resource gain, and action symbols, allowing players to accumulate resources and play cards that reduce opponents' life points, with a structured game board and zones for card placement, enabling clear resource management and action execution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing card games use multiple types of cards with different resource systems, then gameplay variety is improved, but rule complexity increases

Engineering Contradiction:
Improvegameplay varietyVSAvoidrule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by creating a single standardized card format that serves multiple functions. Each card simultaneously provides resource gain (through resource symbols), triggers actions (through action symbols), and can be played (through cost symbols). This multi-functional design eliminates the need for separate card types for resource generation, action triggering, and gameplay elements, thereby reducing rule complexity while maintaining gameplay variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses parameter changes by varying the symbols on cards rather than creating different card types. Each card has parameters for resource cost, resource gain, and action effects, which can be adjusted independently. This allows diverse gameplay mechanics to be achieved through parameter variation within a unified card structure, avoiding the complexity of multiple card type rules.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If card games separate resource accumulation and action execution into different card types, then strategic depth is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvestrategic depthVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges resource accumulation and action execution into a single card type. Each card combines the resource gain function, the cost function, and the action trigger function into one unified element. Players draw one type of card that simultaneously provides all three functions, eliminating the need to manage separate resource cards and action cards, thus improving ease of operation while preserving strategic depth through symbol combinations.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If card games use standardized card formats with multiple symbols, then ease of operation is improved, but information density increases

Engineering Contradiction:
Improveease of operationVSAvoidinformation density
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent applies segmentation by dividing the information on each card into distinct symbolic segments. Each card contains separate symbols for resource cost, resource gain, and action effects, allowing players to quickly parse different pieces of information without being overwhelmed by text or complex layouts. This segmented symbolic representation reduces the cognitive load of processing dense information while maintaining comprehensive game mechanics.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20220296988A1Card game
Publication Date: 2022.09.22 LEGEND STORY STUDIOS LTD
  • US20220296988A1 patent drawing
  • US20220296988A1 patent drawing
  • US20220296988A1 patent drawing

AI summary

The invention provides an apparatus and method of playing a card game. The apparatus comprises at least one type of card, the card comprising an identification symbol that identifies the card, a resource cost symbol that indicates the resource cost for playing the card, a resource gain symbol that indicates the resource gain from playing the card, and an action symbol that indicate an event arising from playing the card. A player plays a card to accumulate resource equivalent to resource gain symbol of that card, and then may play card(s) having a resource cost symbol, the card having a resource cost less or equal to the accumulated resource.