Card Game Resource Management System
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Solution Overview
Problem
Existing card games lack a standardized system for resource management and action triggering, leading to complexity and variability in gameplay mechanics.
Innovation Solution
A card game system featuring cards with identification, resource cost, resource gain, and action symbols, allowing players to accumulate resources and play cards that reduce opponents' life points, with a structured game board and zones for card placement, enabling clear resource management and action execution.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If existing card games use multiple types of cards with different resource systems, then gameplay variety is improved, but rule complexity increases
Solution Approach 1:
The patent applies universality by creating a single standardized card format that serves multiple functions. Each card simultaneously provides resource gain (through resource symbols), triggers actions (through action symbols), and can be played (through cost symbols). This multi-functional design eliminates the need for separate card types for resource generation, action triggering, and gameplay elements, thereby reducing rule complexity while maintaining gameplay variety.
Solution Approach 2:
The patent uses parameter changes by varying the symbols on cards rather than creating different card types. Each card has parameters for resource cost, resource gain, and action effects, which can be adjusted independently. This allows diverse gameplay mechanics to be achieved through parameter variation within a unified card structure, avoiding the complexity of multiple card type rules.
2Adaptability or versatility
If card games separate resource accumulation and action execution into different card types, then strategic depth is improved, but ease of operation deteriorates
Solution Approach 1:
The patent merges resource accumulation and action execution into a single card type. Each card combines the resource gain function, the cost function, and the action trigger function into one unified element. Players draw one type of card that simultaneously provides all three functions, eliminating the need to manage separate resource cards and action cards, thus improving ease of operation while preserving strategic depth through symbol combinations.
3Ease of operation
If card games use standardized card formats with multiple symbols, then ease of operation is improved, but information density increases
Solution Approach 1:
The patent applies segmentation by dividing the information on each card into distinct symbolic segments. Each card contains separate symbols for resource cost, resource gain, and action effects, allowing players to quickly parse different pieces of information without being overwhelmed by text or complex layouts. This segmented symbolic representation reduces the cognitive load of processing dense information while maintaining comprehensive game mechanics.
Data Source
AI summary
The invention provides an apparatus and method of playing a card game. The apparatus comprises at least one type of card, the card comprising an identification symbol that identifies the card, a resource cost symbol that indicates the resource cost for playing the card, a resource gain symbol that indicates the resource gain from playing the card, and an action symbol that indicate an event arising from playing the card. A player plays a card to accumulate resource equivalent to resource gain symbol of that card, and then may play card(s) having a resource cost symbol, the card having a resource cost less or equal to the accumulated resource.


