Card Game System With Segmented Wagering Rounds

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Solution Overview

Problem

Current table games like Texas Hold'em and High Card Flush lack balance in complexity and excitement, with players seeking games that are challenging yet easy to learn, offering structured wagering opportunities and a reasonable rate of return for both players and the house.

Innovation Solution

A card game presented at a uniquely configured gaming table with input receiving devices and display devices, featuring multiple wagering stages and optional bonus bets, where players receive three cards and four community cards, with wagers determined by flush poker hand rankings, and bonus bets winning regardless of the player's hand outcome.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple betting opportunities are added to increase excitement, then the game becomes more complex and difficult to understand

Engineering Contradiction:
Improvewagering opportunitiesVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct betting rounds (ante, call, raise) with specific actions available at each stage. This segmentation allows multiple wagering opportunities while maintaining clear structure and reducing overall complexity by limiting choices at each decision point.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different betting options (call, raise, fold) are made available at specific moments in the game based on local conditions. The call bet is available after receiving pocket cards, the raise bet is available after community cards are dealt, allowing targeted wagering opportunities without overwhelming the player throughout the entire game.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If players are dealt more cards to increase winning potential, then the game becomes more complex requiring analysis of multiple poker hands

Engineering Contradiction:
Improvehand formation optionsVSAvoidgame playability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The game extracts the complex task of analyzing multiple poker hand rankings by focusing exclusively on flush hands. Players receive seven cards and simply need to identify the best five-card flush combination, removing the need to evaluate straights, full houses, and other hand types present in traditional poker.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The game changes the evaluation parameter from comprehensive poker hand rankings to a single criterion: flush hand strength. This parameter change simplifies decision-making while maintaining strategic depth through the seven-card deal and community card structure.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If players are dealt separate hands from dealer to assess probability, then strategy is reduced but wagering opportunities are limited

Engineering Contradiction:
Improvestrategy requirementVSAvoidwagering structure
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game merges the player's seven cards with four community cards that both player and dealer use to form their hands. This combination allows players to assess probability by observing community cards while maintaining strategic engagement through multiple betting rounds and flush hand evaluation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The community cards serve multiple functions: they provide information for probability assessment, form part of both player and dealer hands, and enable multiple wagering opportunities. This multi-functionality maintains strategic depth while improving ease of play through shared card evaluation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10909816B2Method and device for presenting and playing card-type games
Publication Date: 2021.02.02 AGS LLC
  • US10909816B2 patent drawing
  • US10909816B2 patent drawing
  • US10909816B2 patent drawing

AI summary

In a method of presenting a game, a player places an ante wager, a secondary wager and one or more optional bonus or side bets via an input receiving device of a gaming table. Three cards are dealt to the player and a dealer, and thereafter two pairs of community cards are dealt. The player must place a tertiary wager to continue the game. The player and dealer attempt to form a highest ranking five card flush hand from their three cards and the community cards. The outcome of the player's ante, secondary and tertiary wagers are determined with reference to at least one of the dealer's hand and the player's hand. The optional bonus or side bets may be resolved relative to certain criteria for cards dealt in the game. Awards for winning wagers or bets may be awarded in accordance with a pay table or via a wheel spin or other award selection event which is initiated by the player.