Card Game System Using Player Statistics for Team Lineup Simulation

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Solution Overview

Problem

Existing card games lack a structured format that mimics the rounds and team lineup dynamics of professional sports, failing to provide an engaging and competitive experience for players that utilizes player statistics for ranking and point allocation.

Innovation Solution

A card game system where cards represent professional sports players with imprinted statistics and point values, played in rounds equivalent to the sport, allowing players to collect and combine cards to form a complete team lineup, with the highest point total determining the winner.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional card games are used, then simplicity and ease of play are maintained, but they fail to provide structured format mimicking professional sports rounds and team lineup dynamics

Engineering Contradiction:
Improveadaptability to sports formatVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into multiple rounds corresponding to different periods in a sports game (e.g., quarters in basketball, innings in baseball). Each round represents a discrete time segment with specific objectives, allowing the game to mimic the structured format of professional sports while maintaining manageable complexity through clear segmentation of gameplay phases.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The card game system is designed to be universally applicable to multiple sports by using generic team lineup structures and position categories that can be adapted to different sports (basketball, baseball, football, hockey). The cards represent player positions and statistics that can map to various sports roles, enabling one game system to serve multiple sports formats without requiring complete redesign for each sport.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If player statistics are utilized for ranking and point allocation, then competitive engagement is improved, but the game requires more complex rules and evaluation criteria

Engineering Contradiction:
Improvecompetitive fairnessVSAvoidrules complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Player cards include numerical statistics and point values that represent player performance and value. During gameplay, these parameters are used to automatically determine rankings, award points for completing team lineups, and evaluate round winners. The system transforms qualitative player attributes into quantitative parameters that can be objectively compared and summed, ensuring fair and transparent competitive evaluation while simplifying the rules through mathematical calculation rather than subjective judgment.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If cards represent complete position lineup of a team, then immersion in real sports dynamics is enhanced, but the game requires collecting and managing more cards

Engineering Contradiction:
Improvesports simulation accuracyVSAvoidnumber of cards required
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

Players are required to collect and form partial team lineups rather than complete rosters. For example, instead of collecting all 12 players on a basketball team, players might need to form a starting five or a smaller subset of key positions. This partial action approach maintains the immersive team-building experience while significantly reducing the total number of cards needed in the deck and the complexity of card management during gameplay.

Inventive Principle:
Principle #16Partial or excessive action

4Adaptability or versatility

If the game is played in rounds equivalent to sport sections, then authenticity of sports experience is improved, but the game duration is extended

Engineering Contradiction:
Improvesports experience authenticityVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The game is structured into discrete rounds that correspond to time periods in the represented sport (e.g., 3 rounds for basketball quarters, 9 rounds for baseball innings). Each round is a self-contained gameplay phase with specific objectives and scoring opportunities. This periodic structure creates authentic sports-like pacing and tension while allowing for natural pause points between rounds, enabling players to manage their time and maintain engagement without requiring continuous play that would excessively extend the overall game duration.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20240082689A1Game
Publication Date: 2024.03.14 NAALABANDIAN SEBOUH
  • US20240082689A1 patent drawing
  • US20240082689A1 patent drawing

AI summary

A card game wherein the cards employed in the game represent players of a sport or participants in a profession and wherein the object of the game is to collect a group of cards that replicates a complete team lineup. The present invention includes a deck of sixty cards wherein the cards comprise of a collection of players of a sport with a particular quantity of each position played in the actual sport. A point value is allocated to each player represented on the cards based on the career statistics of the player. At least two players will play the game wherein the game is structured in rounds of play equal to the rounds of play that are played in the actual game being represented by the cards. The game further includes provisions for extended play if no winner is declared subsequent the initial rounds of play.