Card-Based Electronic Gaming System for Dice Value Mapping

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Solution Overview

Problem

Traditional electronic gaming systems rely on random number generators for determining gaming outcomes, which can lead to inconsistencies and limitations in gameplay, especially in games like craps where player interaction and timing are crucial.

Innovation Solution

The implementation of card-based electronic gaming systems that continuously deal common playing cards, allowing players to map card values to dice values, thereby determining game outcomes in a more dynamic and player-paced manner.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If random number generators are used to determine gaming outcomes, then the system can operate automatically, but the gameplay becomes inconsistent and less engaging for players

Engineering Contradiction:
Improveautomatic outcome determinationVSAvoidgameplay consistency
Core Design Contradiction:
Extent of automationVSReliability

Solution Approach 1:

The patent introduces physical dice as an intermediary between the automated system and game outcomes. The dice are rolled at the physical gaming table, and their results are captured by sensors and transmitted to the electronic gaming system, which then displays the outcomes to players. This intermediary element brings physical randomness and player interaction into the electronic gaming environment, resolving the contradiction between automation and gameplay consistency.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If traditional electronic gaming systems are used, then the system can manage multiple players efficiently, but player timing and interaction are compromised

Engineering Contradiction:
Improvemulti-player management efficiencyVSAvoidplayer timing flexibility
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent segments the gaming system into independent player stations, each with its own display and control interface. Each player can initiate games, place bets, and interact with the system independently at their own pace. The central gaming table manages the shared physical dice and distributes outcomes to respective players. This segmentation allows efficient multi-player management while preserving individual player timing flexibility and interaction.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If physical dice are used for craps games, then player interaction and timing are improved, but the system complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical dice rolling systems with an electronic capture and display system. Physical dice are rolled at the table, and optical sensors or cameras capture their positions and orientations. The system then processes this visual data to determine outcomes and displays them on electronic screens. This substitution maintains the physical player interaction while reducing the complexity of mechanical outcome determination systems.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20250118164A1Electronic gaming system for playing games with dice
Publication Date: 2025.04.10 GENERATION Z LLC
  • US20250118164A1 patent drawing
  • US20250118164A1 patent drawing
  • US20250118164A1 patent drawing

AI summary

Disclosed herein is an electronic gaming system using common playing cards including: player computing devices that provide individualized gaming interfaces for players and a gaming computing device that can: based on sets of playing cards with one set being dealt successive to another set, continuously identify the sets, based on a request to start a game from at least one device, identify first and second sets of playing cards, identify, among the first set, a first card having a card value that is mapped, based on mapping data, to a first dice value, identify, among the second set, a second card having a value that is mapped to a second dice value, transmit, to the device, data representative of the cards and respective dice values, and determine a game outcome based on applying a gaming rule to a summation of the first and second dice values.