Card-Based Electronic Gaming System for Dice Value Mapping
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Solution Overview
Problem
Traditional electronic gaming systems rely on random number generators for determining gaming outcomes, which can lead to inconsistencies and limitations in gameplay, especially in games like craps where player interaction and timing are crucial.
Innovation Solution
The implementation of card-based electronic gaming systems that continuously deal common playing cards, allowing players to map card values to dice values, thereby determining game outcomes in a more dynamic and player-paced manner.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Extent of automation
If random number generators are used to determine gaming outcomes, then the system can operate automatically, but the gameplay becomes inconsistent and less engaging for players
Solution Approach 1:
The patent introduces physical dice as an intermediary between the automated system and game outcomes. The dice are rolled at the physical gaming table, and their results are captured by sensors and transmitted to the electronic gaming system, which then displays the outcomes to players. This intermediary element brings physical randomness and player interaction into the electronic gaming environment, resolving the contradiction between automation and gameplay consistency.
2Productivity
If traditional electronic gaming systems are used, then the system can manage multiple players efficiently, but player timing and interaction are compromised
Solution Approach 1:
The patent segments the gaming system into independent player stations, each with its own display and control interface. Each player can initiate games, place bets, and interact with the system independently at their own pace. The central gaming table manages the shared physical dice and distributes outcomes to respective players. This segmentation allows efficient multi-player management while preserving individual player timing flexibility and interaction.
3Ease of operation
If physical dice are used for craps games, then player interaction and timing are improved, but the system complexity increases
Solution Approach 1:
The patent replaces traditional mechanical dice rolling systems with an electronic capture and display system. Physical dice are rolled at the table, and optical sensors or cameras capture their positions and orientations. The system then processes this visual data to determine outcomes and displays them on electronic screens. This substitution maintains the physical player interaction while reducing the complexity of mechanical outcome determination systems.
Data Source
AI summary
Disclosed herein is an electronic gaming system using common playing cards including: player computing devices that provide individualized gaming interfaces for players and a gaming computing device that can: based on sets of playing cards with one set being dealt successive to another set, continuously identify the sets, based on a request to start a game from at least one device, identify first and second sets of playing cards, identify, among the first set, a first card having a card value that is mapped, based on mapping data, to a first dice value, identify, among the second set, a second card having a value that is mapped to a second dice value, transmit, to the device, data representative of the cards and respective dice values, and determine a game outcome based on applying a gaming rule to a summation of the first and second dice values.


