Card-Scanning Table Gaming for Continuous Multi-Player Progression

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Solution Overview

Problem

Traditional electronic gaming systems rely on random number generators to determine gaming outcomes, limiting player interaction and pace, and do not efficiently accommodate multiple players with varying game progression.

Innovation Solution

An electronic gaming system using common physical cards dealt by a dealer, where each player receives an initial hand and replacement cards based on their actions, allowing players to play at different paces and accommodating a larger number of participants through continuous card dealing and scanning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional electronic gaming systems use random number generators to determine gaming outcomes, then the gaming process is automated and fast, but player interaction and pace control are limited

Engineering Contradiction:
Improvegaming speedVSAvoidplayer pace control
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system pre-deals cards to multiple players in advance, storing them in memory, so that when a player is ready to play, their cards are already prepared and can be immediately displayed without waiting for other players or dealing procedures

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming system separates the card dealing function from the game play function, allowing cards to be dealt and stored independently, then assigned to players on demand based on their individual pace requirements

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If electronic gaming systems deal cards to each player individually, then each player has their own game progression, but the system cannot efficiently accommodate multiple players with varying paces

Engineering Contradiction:
Improveplayer pace accommodationVSAvoidsystem efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

A single deck of cards is used to serve multiple players simultaneously, with the same physical cards being virtually distributed to different players at different times, allowing the system to accommodate varying player paces while maintaining high efficiency

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates virtual copies of the physical card dealing process, where electronic representations of cards are assigned to players based on their needs, allowing multiple players to have their own game progression without requiring separate physical dealing for each player

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If a fixed number of players are accommodated at a physical gaming table, then the game maintains a personal atmosphere, but the system cannot scale to accommodate a larger number of participants

Engineering Contradiction:
Improvenumber of playersVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges the physical card dealing atmosphere with electronic player accommodation, where physical cards are dealt at a table but can be assigned to multiple players including remote participants, combining the benefits of physical presence with digital scalability

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

An electronic system acts as an intermediary between the physical card dealing process and the players, managing the assignment and distribution of cards to multiple players while maintaining the appearance of traditional table game operations

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250363851A1Card-based electronic gaming system for continuous table game progression
Publication Date: 2025.11.27 GENERATION Z LLC
  • US20250363851A1 patent drawing
  • US20250363851A1 patent drawing
  • US20250363851A1 patent drawing

AI summary

Described is an electronic gaming system using common physical cards having a scanner that identifies cards dealt by a dealer, a gaming table where the cards are dealt and scanned, player computing equipment that provide individualized gaming interfaces for players, and a gaming computing system connected to the scanner and player computing equipment that, based on candidate card sets being successively dealt and scanned, continuously identifies the candidate sets, receives a first request for cards from a first player computing device and a second request for cards from a second player computing device, identifies, among the candidate sets, first and second sets of the cards for the first and second requests, respectively, and transmits data representative of the first and second sets to the first and second player computing devices, respectively. The first and second requests are received at different times and the first and second sets include different cards.