Card Spinner Toy Suction Cup Spin Mechanism

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Solution Overview

Problem

Existing toys and trading card games do not incorporate a mechanism to spin and release playing cards in a novel and entertaining way, lacking the integration of a suction cup to securely spin and release cards.

Innovation Solution

The Card Spinner, a handheld toy with a suction cup that spins and releases cards, combined with a trading card game that utilizes the spinning mechanism to determine gameplay effects based on card orientation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional spinning top or propeller is used in a toy, then the toy can spin and provide entertainment, but it cannot integrate with trading card games to create randomized gameplay effects

Engineering Contradiction:
Improveintegration with trading card gamesVSAvoidmechanical structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges a spinning top mechanism with a trading card game system. The spinning card itself becomes both the game component and the randomized outcome generator. The card's orientation upon landing determines gameplay effects, combining the spinning toy function with card game strategy in a single integrated system.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The spinning card serves multiple functions: it is both the game piece used in gameplay and the randomization mechanism that determines outcomes. The same object that players manipulate during gameplay also generates the randomized effects through its spinning and landing orientation, eliminating the need for separate randomization devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If cards are simply dealt or drawn in a trading card game, then gameplay proceeds efficiently, but there is no element of physical spinning or randomized landing orientation to enhance anticipation

Engineering Contradiction:
Improvecard distributionVSAvoidspinning and landing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The card is prepared for spinning in advance as part of the gameplay flow. Players draw and spin cards during their turns, and the spinning action is integrated into the normal game节奏. The card is already in the player's hand and ready to be spun when needed, minimizing additional preparation time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The card transitions from a static game piece to a dynamic spinning object. The card rotates in three-dimensional space during spinning, and its final landing orientation is unpredictable. This dynamic motion adds anticipation and excitement while the card remains the same physical object used in gameplay.

Inventive Principle:
Principle #15Dynamics

3Reliability

If a suction cup mechanism is added to spin cards, then cards can be securely held and spun with randomized orientation, but the device complexity increases

Engineering Contradiction:
Improvecard attachment during spinningVSAvoidsuction cup mechanism
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The suction cup acts as an intermediary between the player's hand and the card during the spinning action. It provides secure attachment without requiring complex clamps or adhesives. The suction cup is a simple, well-understood mechanism that reliably holds the card during spinning and releases it cleanly for landing.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides a unique and entertaining form of recreational entertainment by combining a mechanical toy with a trading card game, offering a novel way to interact with cards and enhancing gameplay with anticipation and strategic elements.

Implementation Method 1

pressing the suction cup [4] located at the bottom of the toy down onto the card which is to be spun, such that it is affixed by the suction

Methodology Applied
Scientific EffectSuction: Suction

Implementation Method 2

tensioning the rubber band [7]. Once the user is ready, they release their grip on the knob, and the tension in the band is released, spinning the card rapidly

Methodology Applied
Scientific EffectElasticity: Elasticity

Implementation Method 3

The card will then fall free and land on the play area, where friction with the play area eventually halts its motion

Methodology Applied
Scientific EffectFriction: Friction

Implementation Method 4

Afterwards, the coil spring [6] returns the plastic rod to the ready position

Methodology Applied
Scientific EffectSpring: Spring

Data Source

PatentUS20250025767A1Toy for spinning cards onto a play area to introduce randomization and accompanying trading card game
Publication Date: 2025.01.23 BECKER SCOTT LEWIS
  • US20250025767A1 patent drawing
  • US20250025767A1 patent drawing
  • US20250025767A1 patent drawing

AI summary

A toy which rapidly spins and releases a playing card held by a suction cup. The card is freed from the suction cup during its motion by a spring-loaded rod and subsequently spins to a stop in a random position relative to another card. In conjunction with markings on the cards, this generates a random effect outcome for a trading card game in the same manner as a roulette wheel. The trading card game features strategic elements in addition to said element of chance facilitated by the toy.