Carousel Gaming Machine with Circular Display for Dynamic Play Area Allocation

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Solution Overview

Problem

Conventional electronic gaming machines are independent and lack a continuous display that can be dynamically configured for multiple gaming stations or reconfigured to optimize space usage, preventing seamless gameplay across different areas and limiting player interaction.

Innovation Solution

A carousel electronic gaming machine with a circular display screen that dynamically allocates and adjusts the number and size of play areas based on settings and conditions, allowing for multiplayer interactions and efficient use of space by connecting multiple gaming machines in a circular configuration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple independent gaming machines are used to provide more play areas, then the number of play areas increases, but the floor space consumption increases proportionally

Engineering Contradiction:
Improvenumber of play areasVSAvoidfloor space
Core Design Contradiction:
Quantity of substanceVSArea of stationary object

Solution Approach 1:

Multiple gaming machines are merged into a single carousel gaming machine with a continuous circular display that connects all play areas. The display wraps around the machine forming a unified visual interface, allowing multiple games to share one physical footprint rather than requiring separate machines for each play area.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The display transitions from a traditional flat 2D surface to a 360-degree circular arrangement that utilizes vertical and radial dimensions. Play areas are distributed around the carousel structure, effectively using spatial arrangement in multiple dimensions to pack more gaming stations into a compact footprint.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If conventional independent gaming machines are used, then each machine operates autonomously, but player interaction between machines is prevented

Engineering Contradiction:
Improvemultiplayer interaction capabilityVSAvoidsystem configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The carousel gaming machine provides multiple functions within a single system: it supports both independent single-player modes and interconnected multiplayer modes. The same continuous display and control system serve both individual gaming sessions and collaborative gameplay, eliminating the need for separate machine configurations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The central controller acts as an intermediary that coordinates gameplay across multiple play areas. It manages the shared display, synchronizes game states between adjacent players, and enables interactive features where players can influence each other's gameplay through the unified system.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the display is fixed in size and configuration, then manufacturing is simpler, but dynamic adaptation to player demand is prevented

Engineering Contradiction:
Improvedynamic play area allocationVSAvoiddisplay control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The carousel gaming machine implements dynamic configuration where the number and size of active play areas can change during operation. The system can allocate more or fewer play areas based on player demand, and the continuous display dynamically adjusts to show relevant game information, enabling flexible adaptation without physical reconfiguration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11263860B2Gaming machines and method for multiplayer game machine display
Publication Date: 2022.03.01 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11263860B2 patent drawing
  • US11263860B2 patent drawing
  • US11263860B2 patent drawing

AI summary

An electronic gaming machine is provided. The electronic gaming machine includes a carousel display screen, at least one memory device, and at least one processor in communication with the at least one memory device. The at least one processor is programmed to control the carousel display screen to display a plurality of play areas.