Carousel Gaming Machine with Circular Display for Dynamic Play Area Allocation
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Solution Overview
Problem
Conventional electronic gaming machines are independent and lack a continuous display that can be dynamically configured for multiple gaming stations or reconfigured to optimize space usage, preventing seamless gameplay across different areas and limiting player interaction.
Innovation Solution
A carousel electronic gaming machine with a circular display screen that dynamically allocates and adjusts the number and size of play areas based on settings and conditions, allowing for multiplayer interactions and efficient use of space by connecting multiple gaming machines in a circular configuration.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If multiple independent gaming machines are used to provide more play areas, then the number of play areas increases, but the floor space consumption increases proportionally
Solution Approach 1:
Multiple gaming machines are merged into a single carousel gaming machine with a continuous circular display that connects all play areas. The display wraps around the machine forming a unified visual interface, allowing multiple games to share one physical footprint rather than requiring separate machines for each play area.
Solution Approach 2:
The display transitions from a traditional flat 2D surface to a 360-degree circular arrangement that utilizes vertical and radial dimensions. Play areas are distributed around the carousel structure, effectively using spatial arrangement in multiple dimensions to pack more gaming stations into a compact footprint.
2Adaptability or versatility
If conventional independent gaming machines are used, then each machine operates autonomously, but player interaction between machines is prevented
Solution Approach 1:
The carousel gaming machine provides multiple functions within a single system: it supports both independent single-player modes and interconnected multiplayer modes. The same continuous display and control system serve both individual gaming sessions and collaborative gameplay, eliminating the need for separate machine configurations.
Solution Approach 2:
The central controller acts as an intermediary that coordinates gameplay across multiple play areas. It manages the shared display, synchronizes game states between adjacent players, and enables interactive features where players can influence each other's gameplay through the unified system.
3Adaptability or versatility
If the display is fixed in size and configuration, then manufacturing is simpler, but dynamic adaptation to player demand is prevented
Solution Approach 1:
The carousel gaming machine implements dynamic configuration where the number and size of active play areas can change during operation. The system can allocate more or fewer play areas based on player demand, and the continuous display dynamically adjusts to show relevant game information, enabling flexible adaptation without physical reconfiguration.
Data Source
AI summary
An electronic gaming machine is provided. The electronic gaming machine includes a carousel display screen, at least one memory device, and at least one processor in communication with the at least one memory device. The at least one processor is programmed to control the carousel display screen to display a plurality of play areas.


