Carousel Item Projection for Interactive Display

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Solution Overview

Problem

Existing computing devices lack an effective method to dynamically present a plurality of items in a three-dimensional perspective view, such as a carousel, that responds to user input by projecting the movement of items relative to a central point, providing an immersive and interactive user experience.

Innovation Solution

A method and system that utilize a processor to output data indicating a first configuration of items arranged for movement relative to a central point, receive an input signal along a view plane, determine the projection of this input path onto a notional line, and output a second configuration where items appear to have moved, based on this projection, creating a seamless and interactive carousel-like effect.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If items are displayed in a three-dimensional perspective view arranged for movement relative to a central point, then visual engagement and user experience are enhanced, but device complexity and computational requirements increase

Engineering Contradiction:
Improveuser experience qualityVSAvoidsystem complexity
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent uses graphical representations (thumbnails, icons, or other visual elements) that copy or represent the actual items in a simplified visual form. These graphical items are arranged in a carousel configuration on the display surface, allowing the system to create the illusion of three-dimensional movement and rotation without physically manipulating complex objects. The processor generates and manipulates these graphical copies rather than dealing with the actual items, reducing computational complexity while maintaining visual engagement.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent projects items from a two-dimensional display surface into a simulated three-dimensional space by arranging them in a carousel configuration around a central point. This creates the perception of depth and rotation without requiring actual three-dimensional physical space. The items appear to move along a curved path in three-dimensional space while being rendered on a flat display, effectively using another dimension (the z-axis or depth dimension) to enhance visual engagement without proportionally increasing system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If the system processes user input to dynamically reconfigure items in response to input paths, then interactivity and user engagement improve, but processing time and computational load increase

Engineering Contradiction:
ImproveinteractivityVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-calculates and stores the notional line representing the expected trajectory of items relative to the central point in the carousel configuration. When a user provides input along an input path, the system simply projects this input path onto the pre-defined notional line to determine the new configuration, rather than performing complex real-time physics calculations. This preliminary preparation of the notional line significantly reduces processing time while maintaining high interactivity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces complex mechanical or physical simulation systems with a simplified mathematical projection system. Instead of simulating actual physical movement, rotation, and collision of items in three-dimensional space, the system uses geometric projection to map the user's input path directly onto the notional line and calculates the resulting configuration through mathematical transformations. This substitution of mechanical simulation with mathematical projection dramatically reduces computational load and processing time while preserving the illusion of interactive manipulation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS8836658B1Method and apparatus for displaying a plurality of items
Publication Date: 2014.09.16 GOOGLE LLC
  • US8836658B1 patent drawing
  • US8836658B1 patent drawing
  • US8836658B1 patent drawing

AI summary

Methods and articles for processing information to display a plurality of items. In one aspect, the method includes outputting, by a processor, data indicative of presentation of at least some of the plurality of items in a first configuration such that the plurality of items appear to be arranged for movement relative a central point; receiving an input signal indicative of a input path; determining a projection of the input path onto a notional line that corresponds to a trajectory of at least one of the plurality of items as it appears to move; and outputting data indicative of presentation of at least some of the plurality of items in a second configuration in which the plurality of items appear to have moved relative to the central point, wherein the apparent movement of the plurality of items is based at least in part on the projection.