Cartoon Layer Speed Control via Distance-Based Motion

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Solution Overview

Problem

Current technologies for generating and displaying cartoon content lack the ability to effectively incorporate various effects such as movements, perspective, and time differences in response to user events, limiting the interactive and engaging experience for users.

Innovation Solution

An apparatus and method that include a cut input controller, an effect input controller, and a cut generator to create and display cartoon content with effects like movement, perspective, and time differences, allowing layers to move at specific speeds and change colors based on user interactions, enabling dynamic and interactive content generation and display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple layers with different effects are added to cartoon content, then the expressiveness and interactivity of the cartoon content is improved, but the device complexity and processing requirements increase

Engineering Contradiction:
Improveexpressiveness of cartoon contentVSAvoidcomplexity of content generation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The cartoon content is divided into multiple independent layers, each capable of having different effects applied (movement, perspective, time difference). This segmentation allows each layer to be processed and controlled independently, enabling complex expressive effects while maintaining manageable system complexity through modular processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies dynamic effects to layers based on user events. Each layer can have its movement speed, perspective transformation, and timing independently adjusted according to user interactions, allowing the cartoon content to adapt and respond dynamically while using standardized processing pipelines.

Inventive Principle:
Principle #15Dynamics

2Manufacturing precision

If individual moving speeds are assigned to each layer based on distance differences, then the precision of effect expression is improved, but the processing time and computational load increase

Engineering Contradiction:
Improveprecision of layer movement controlVSAvoidprocessing time for generating final cut
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system determines moving speeds for each layer by considering distance differences between initial and final locations. By dynamically adjusting speed parameters based on these distance measurements, the system achieves precise control over layer movements and effect expression, optimizing the balance between precision and processing efficiency.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If multiple effects are applied to layers in response to user events, then the user engagement and interaction quality is improved, but the processing complexity and response time requirements increase

Engineering Contradiction:
Improveuser engagement qualityVSAvoidcomplexity of effect processing system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system applies different effects (movement, perspective transformation, time difference) to layers based on user events. Each effect is dynamically controlled according to the specific user interaction, allowing high-quality user engagement while using a modular effect application system that processes each effect type through dedicated processing paths.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

User events are processed by dividing the response into separate effect applications on different layers. Each layer can receive and process specific effects independently based on the user event, which segments the complex processing task into manageable, parallelizable operations that reduce overall system complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10216387B2Apparatus and method for generating and displaying cartoon content
Publication Date: 2019.02.26 NAVER CORP
  • US10216387B2 patent drawing
  • US10216387B2 patent drawing
  • US10216387B2 patent drawing

AI summary

An apparatus for generating cartoon content includes: a cut input controller configured to control inputting a signal of adding a cut including a plurality of layers; an effect input controller configured to control inputting a type of an effect applied to the plurality of layers; and a cut generator configured to generate a final cut such that the plurality of layers express the effect in correspondence with a user event received from a user, wherein the effect input controller controls receiving of an initial location and a final location of at least two of the plurality of layers in correspondence with the effect, and the cut generator determines a moving speed of each of the plurality of layers in consideration of a distance difference between the initial location and the final location of each of the plurality of layers, and generates the final cut such that the plurality of layers individually move at the moving speed of each of the plurality of layers.