Cartoonizing Application for Near-Immediate Animated Video Rendering

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Solution Overview

Problem

Conventional systems fail to seamlessly integrate a personalized 3D animated representation of a subject into animated videos, often requiring multiple photographs or precise, lifelike styles, and incur significant computational costs, making it impractical for near-immediate rendering.

Innovation Solution

A system comprising a cartoonizing application that generates customizable objects based on user input, a content management application that assembles these objects with pre-selected animation settings, and an animation application that renders an animated video, allowing for seamless integration of cartoonized representations and near-immediate rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If conventional systems use multiple photographs or precise lifelike styles to create personalized 3D animated representations, then the visual quality and realism are improved, but the computational cost increases significantly making near-immediate rendering impractical

Engineering Contradiction:
Improvevisual qualityVSAvoidrendering speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system segments the personalized representation into modular components (cartoonized head, body, clothing, accessories) that can be independently generated and stored. This segmentation allows pre-processing and caching of individual elements, enabling rapid assembly during rendering without requiring heavy real-time computation for each complete image generation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-generating and storing cartoonized representations in various poses, expressions, and clothing configurations in a database. When a user requests a personalized animated video, the system retrieves and assembles pre-generated components rather than generating everything from scratch, dramatically reducing rendering time while maintaining visual quality.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If conventional systems integrate personalized images into animated videos, then customization is achieved, but the integration is not seamless and style matching is difficult

Engineering Contradiction:
ImprovecustomizationVSAvoidintegration quality
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system applies local quality by allowing different parts of the personalized representation to have different artistic styles and levels of detail. The cartoonizing application can apply specific style treatments to different body parts or clothing items, and the content management application can selectively combine these locally-styled components to match the overall animation style requirements.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system uses parameter changes to control the style and appearance of cartoonized representations. By adjusting parameters such as line thickness, color saturation, shading intensity, and artistic filter strength, the system can dynamically match the personalized elements to different animation styles. The content management application modifies these parameters based on the selected animation template to ensure seamless integration.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If 3D modeling and rendering processes are used to create personalized animated representations, then the ability to view from any perspective is improved, but the computational intensity increases

Engineering Contradiction:
Improveviewing perspectiveVSAvoidcomputational energy
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system creates 2D cartoonized image copies of the subject from multiple predetermined angles and perspectives during the pre-processing phase. These 2D copies are stored in the database and can be rapidly retrieved and assembled for different viewing angles during video generation, eliminating the need for computationally intensive real-time 3D rendering while still providing multi-perspective capability.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system uses lightweight 2D image representations instead of heavy 3D models for the final video output. While full 3D models provide superior perspective flexibility, the patent employs optimized 2D cartoonized images with perspective correction techniques that achieve sufficient visual quality at a fraction of the computational cost, suitable for the intended application scope.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS8963926B2User customized animated video and method for making the same
Publication Date: 2015.02.24 PANDOODLE CORP
  • US8963926B2 patent drawing
  • US8963926B2 patent drawing
  • US8963926B2 patent drawing

AI summary

A customized animation video system and method generate a customized or personalized animated video using user input where the customized animated video is rendered in a near immediate timeframe (for example, in less than 10 minutes). The customized animation video system and method of the present invention enable seamless integration of an animated representation of a subject or other custom object into the animated video. That is, the system and method of the present invention enable the generation of an animated representation of a subject that can be viewed from any desired perspective in the animated video without the use of multiple photographs or other 2D depictions of the subject. Furthermore, the system and method of the present invention enables the generation of an animated representation of a subject that is in the same graphic style as the rest of the animated video.