Cascading Symbol Game With Multi-Position Symbols
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Solution Overview
Problem
There is a need to increase the level of excitement and entertainment in gaming machines and to enhance the number of winning symbol combinations and awards provided to players for a single wager in cascading symbol or tumbling reel games.
Innovation Solution
The gaming system introduces multiple symbol display position symbols that can span across multiple symbol display position matrices, triggering additional features or events based on their generation, such as symbol transfer between matrices, increased modifiers, or wild symbol functionality, to increase volatility and player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional single-position symbols are used in cascading symbol games, then the game structure is simple and easy to operate, but the number of winning symbol combinations and awards per wager is limited
Solution Approach 1:
The patent introduces multiple symbol display position matrices (first matrix, second matrix, third matrix) arranged in different spatial dimensions. Symbols can be generated at multiple positions simultaneously, and winning combinations can span across matrices, effectively adding a dimensional layer to the traditional single-grid symbol display and increasing the number of potential winning combinations without proportionally increasing complexity
Solution Approach 2:
The symbol display area is segmented into multiple independent matrices (first, second, and third symbol display position matrices). Each matrix can independently generate symbols and evaluate winning combinations. This segmentation allows parallel processing of multiple game states simultaneously, increasing the productivity of award generation while maintaining manageable complexity through modular architecture
2Productivity
If multiple symbol display position matrices are introduced to increase winning opportunities, then the number of awards per wager increases, but the game complexity and difficulty of detection increase
Solution Approach 1:
The system pre-establishes the spatial relationships and evaluation rules for multiple matrices before the game plays out. The evaluation module is pre-configured to automatically detect winning combinations across matrices based on predetermined criteria, reducing the real-time computational burden and making the detection process more systematic and manageable
Solution Approach 2:
The evaluation module continuously monitors symbol generation across all matrices and provides immediate feedback on winning combinations. When symbols are generated at specific positions in multiple matrices, the system automatically evaluates and confirms winning combinations, creating a closed-loop feedback mechanism that simplifies the detection process through automated real-time verification
3Adaptability or versatility
If multiple symbol display position symbols spanning multiple matrices are used, then player excitement and volatility increase, but the device complexity increases
Solution Approach 1:
Multiple symbol display position symbols serve multiple functions simultaneously: they act as regular symbols for award generation, trigger special features when spanning multiple matrices, and create cascading effects across different matrices. This multi-functionality increases player engagement and volatility while managing complexity by making each symbol element contribute to multiple game objectives
Data Source
AI summary
A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more multiple symbol display position symbols. Each multiple symbol display position symbol is configured to occupy or span a plurality of symbol display positions of a symbol display position matrix. For a generated multiple symbol display position symbol to be removed from the symbol display matrix, each of the individual symbols of the multiple symbol display position symbol must individually qualify to be removed from the symbol display matrix.


