Multi-Dimensional Cascading Symbols with Time Tracking

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Solution Overview

Problem

There is a need to enhance the level of excitement and entertainment in gaming machines and to increase the number of winning symbol combinations and awards provided to players for a single wager in cascading symbol or tumbling reel games.

Innovation Solution

A multi-dimensional cascading symbol game is introduced, utilizing multiple symbol display position grids at different depths, where symbols from one grid can be revealed and evaluated with symbols from other grids, allowing for additional award determinations during the same play, and incorporating three-dimensional symbols and the fourth dimension of time to track symbol durations and combinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a traditional two-dimensional cascading symbol game is used, then the game structure is simple and easy to operate, but the number of winning symbol combinations and awards provided per wager is limited

Engineering Contradiction:
Improvenumber of winning symbol combinationsVSAvoidgame structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent transitions from a traditional two-dimensional symbol grid to a three-dimensional cascading symbol structure with multiple depth levels. Symbols can cascade both horizontally and vertically across multiple depths, creating additional winning combinations. The evaluation system checks for winning combinations across these three dimensions, significantly increasing the number of potential wins per wager without requiring multiple separate games.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements nested symbol grids where multiple depth levels are layered within a single game structure. Each depth level contains symbol display positions that are evaluated independently but interconnected through the cascading mechanism. This nesting allows the system to maintain a unified game interface while providing multiple layers of symbol combinations, increasing productivity without proportionally increasing complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If multiple symbol display position grids at different depths are used, then player engagement and entertainment are enhanced, but the complexity of symbol evaluation and award determination increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsymbol evaluation process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The cascading mechanism automatically handles the complex evaluation process by systematically removing symbols that form winning combinations and triggering cascades in adjacent cells across all depth levels. The system self-manages the complexity through programmed automation, where the evaluation and award determination processes are handled by the game's internal logic without requiring manual intervention or overly complex user interfaces.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent divides the three-dimensional symbol grid into multiple independent depth levels, each with its own set of symbol display positions. The evaluation process segments the complex task into separate evaluations for each depth level and winning combination type. This segmentation allows the system to manage complexity by processing evaluations in organized, manageable units while maintaining high player engagement through the multi-dimensional gameplay.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8371930B1Gaming system, gaming device and method for providing a multiple dimension cascading symbols game with a time element
Publication Date: 2013.02.12 INTERNATIONAL GAME TECHNOLOGY INC
  • US8371930B1 patent drawing
  • US8371930B1 patent drawing
  • US8371930B1 patent drawing

AI summary

A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed.