Single-Player Casino Cribbage Game Automation

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Solution Overview

Problem

Traditional cribbage games require multiple players and complex hand management, limiting their adaptability for single-player casino environments and online gaming formats.

Innovation Solution

A method and system for a single-player casino cribbage game that involves dealing cards, discarding, and determining payouts based on cribbage hand values compared to a pay table, allowing for solo play with automated strategies and progressive payouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional cribbage game rules are used, then the game maintains authentic cribbage gameplay, but the game cannot be played by a single player in a casino environment

Engineering Contradiction:
Improvesingle-player capabilityVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a computer as an intermediary that acts as the dealer and opponent, enabling single-player cribbage. The computer handles card dealing, hand evaluation, and opponent moves, allowing one human player to engage in the traditionally multi-player game without requiring other human participants.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual representation of the cribbage game environment through software, copying the essential elements of physical cribbage (cards, hands, scoring) into a digital format that can be played solo against the computer, thus adapting the game for single-player casino use.

Inventive Principle:
Principle #26Copying

2Productivity

If multiple players are required, then authentic cribbage social interaction is maintained, but the game cannot be efficiently operated in casino environments

Engineering Contradiction:
Improveoperational efficiencyVSAvoidplayer setup complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The computer automatically performs dealer functions including dealing cards, determining starter cards, evaluating hands for scoring, and making opponent moves. This self-service capability eliminates the need for human dealers and multiple players, streamlining operation for casino efficiency.

Inventive Principle:
Principle #25Self-service

3Extent of automation

If traditional hand management is required, then authentic cribbage strategy is maintained, but the game becomes too complex for automated play

Engineering Contradiction:
Improveautomated play capabilityVSAvoidhand management complexity
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The patent replaces manual card handling and hand evaluation with automated computer processing. The system electronically manages card decks, deals hands, calculates cribbage scores, and determines optimal plays, substituting mechanical human actions with automated digital processes that handle the complexity of hand management.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9978219B2Method for providing a cribbage casino game
Publication Date: 2018.05.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US9978219B2 patent drawing
  • US9978219B2 patent drawing
  • US9978219B2 patent drawing

AI summary

A method for providing a casino cribbage game includes receiving a bet from a player, dealing a plurality of player cards from at least one deck of cards to the player, dealing one or more crib cards from the at least one deck to a crib hand, receiving at least one discard from the player cards to define a player hand from the player cards remaining, moving the at least one discard to the crib hand, exposing a starter card from the at least one deck of cards, totaling a value of the player hand in conjunction with the starter card, totaling a value of the crib hand in conjunction with the starter card, and determining a payout by comparing at least one of the value of the player hand and the value of the crib hand to a pay table.