Casino Gaming DND Control for Notification-Free Play

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Solution Overview

Problem

Existing gaming systems fail to integrate player communication devices effectively, leading to interruptions during gaming sessions due to unmanaged notifications and distractions, which disrupt the player's focus and experience.

Innovation Solution

A gaming system that synchronizes the state of the gaming device and player communication device to apply Do-Not-Disturb (DND) rules, caching notifications during active gaming sessions and presenting them only when the session is concluded or the device is idle, using a DND logic that adapts to in-game events and player preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming system integrates player communication devices, then player engagement and communication are improved, but player focus and gaming experience are disrupted by notifications and distractions

Engineering Contradiction:
Improveplayer communication integrationVSAvoidnotifications and distractions
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the harmful notifications from the integrated communication device and separates them into a distinct management system. The gaming system monitors communication device states and extracts notifications during gaming sessions, then manages their delivery timing to prevent disruption while maintaining integration benefits.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system dynamically adjusts communication delivery based on real-time gaming system states. The processor monitors whether the gaming system is in an active gaming state or idle state, and dynamically determines when notifications should be delivered, allowing the same integrated communication to have different behaviors based on contextual conditions.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If notifications are provided to players during gaming sessions, then player communication is maintained, but player focus and gaming immersion are reduced

Engineering Contradiction:
Improvecommunication deliveryVSAvoidplayer focus
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The system performs preliminary monitoring of communication device states before gaming sessions begin and continues monitoring throughout. By knowing in advance when a player connects their communication device and what notifications are pending, the system can prepare appropriate delivery timing that preserves player focus while ensuring communication is not lost.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming system continuously receives feedback about the player's communication device state and gaming session state. Based on this feedback loop, the processor adjusts notification delivery decisions in real-time, delivering communications when the player is most receptive without disrupting gaming immersion.

Inventive Principle:
Principle #23Feedback

3Object-affected harmful factors

If the gaming system monitors and controls communication delivery based on gaming state, then player focus is improved, but system complexity increases

Engineering Contradiction:
Improvedistractions during gamingVSAvoidstate monitoring and control logic
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The gaming system's existing processor and state monitoring infrastructure are made multi-functional by adding communication device state monitoring capabilities. Rather than creating a separate dedicated system, the same processing resources handle both gaming state management and communication delivery decisions, reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The gaming system automatically monitors its own state and makes autonomous decisions about notification delivery without requiring external intervention. The system self-regulates by internally tracking gaming session states and communication device states, then autonomously determining optimal delivery timing, which simplifies the overall architecture by eliminating the need for complex external control mechanisms.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12542024B2System and methods of providing a less interruptive game experience in a casino environment
Publication Date: 2026.02.03 INTERNATIONAL GAME TECHNOLOGY INC
  • US12542024B2 patent drawing
  • US12542024B2 patent drawing
  • US12542024B2 patent drawing

AI summary

In certain embodiments, the present disclosure relates to a gaming system that determines states of a gaming system and/or communication device of a player and uses the determined state to suppress received communications; during a gaming session between the player and gaming system to avoid interrupting the player.