Network Lighting Controller for Casino Light and Sound Synchronization

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing wagering game systems face challenges in reliably presenting synchronized sound and light effects across multiple machines, particularly in large casino environments, due to timing issues and data processing problems, which can lead to unreliable sound quality and confusion among players.

Innovation Solution

A system that uses a network lighting controller to transmit lighting commands via a dedicated lighting network, such as the DMX512-A protocol, to synchronize light shows across multiple machines, with associated sound effects triggered by lighting data, ensuring precise timing and coordination of light and sound presentations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If sound and light effects are presented across multiple machines in large casino environments, then the entertainment value and player attraction increase, but timing issues and data processing problems cause unreliable sound quality and player confusion

Engineering Contradiction:
Improveentertainment valueVSAvoidsound quality
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system divides the casino environment into multiple zones or machine groups, each with dedicated control channels. Lighting commands are segmented into discrete protocols (e.g., DMX512-A) that can be independently transmitted and synchronized to specific machines or machine banks, preventing data processing bottlenecks and timing conflicts that would affect the entire system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A centralized control system acts as an intermediary between the game logic and the audio-visual presentation devices. This mediator coordinates timing signals, manages data flow, and ensures synchronized delivery of lighting and sound commands across multiple machines, eliminating timing issues and reliability problems.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Stability of the object's composition

If synchronized light shows are transmitted across multiple machines, then the visual coordination improves, but data processing complexity and timing synchronization become more difficult

Engineering Contradiction:
Improvelight show coordinationVSAvoiddata processing
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The system replaces complex centralized data processing with a distributed protocol-based approach. Each machine runs local software that can independently interpret and execute standardized lighting commands (DMX512-A), eliminating the need for complex real-time data processing and timing synchronization across the entire network.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the parameter of communication from generic data packets to standardized lighting protocols with predefined parameters. This standardization simplifies data processing by providing fixed transmission rates, channel assignments, and command structures that are easier to synchronize and process across multiple machines.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10269207B2Controlling casino lighting content and audio content
Publication Date: 2019.04.23 LNW GAMING INC
  • US10269207B2 patent drawing
  • US10269207B2 patent drawing
  • US10269207B2 patent drawing

AI summary

A wagering game system and its operations are described herein. In some examples, the operations include receiving from a first device, via a first network, data associated with a gaming light effect. The operations can further include determining, from analysis of the data via one or more processors of a second device, that a third device is associated with the gaming light effect. In some instances, the second device is connected to the third device via a second network separate from the first network. The operations can further include generating, via the one or more processors of the second device, instructions about the gaming light effect based on the data. The operations can further include transmitting, via a communications network interface of the second device, the instructions from the second device, via the second network, to the third device.