Casino Management Server Automates EGM Enable Disable

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Solution Overview

Problem

Existing electronic gaming machines (EGMs) lack efficient systems for managing player usage, particularly in terms of enabling and disabling machines for maintenance, cleaning, or special events, which often requires manual intervention by casino personnel, leading to inefficiencies and potential disruptions.

Innovation Solution

A casino management server that integrates with EGMs to manage player accounts, track game data, and enable/disable machines dynamically based on player preferences, scheduled events, and real-time analytics, providing automated messaging and scheduling for player alerts and machine status updates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If manual intervention by casino personnel is used to enable/disable EGMs for maintenance or cleaning, then the system can control machine availability, but operational efficiency decreases and disruptions increase

Engineering Contradiction:
Improveoperational efficiencyVSAvoidmanual intervention
Core Design Contradiction:
ProductivityVSExtent of automation

Solution Approach 1:

The system enables self-service through automated decision-making. The management server automatically receives machine status requests from EGMs, checks player account data and game data, determines appropriate actions, and executes enabling/disabling without human intervention. This eliminates the need for casino personnel to manually monitor and control machine availability, thereby improving operational efficiency while maintaining full control over machine status.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements continuous feedback loops where EGMs send status requests to the management server, which processes player and game data to determine optimal machine availability. The server provides feedback by automatically enabling or disabling machines based on real-time conditions, creating a closed-loop control system that responds dynamically to changing circumstances without requiring manual input from personnel.

Inventive Principle:
Principle #23Feedback

2Reliability

If EGMs are disabled for maintenance or cleaning, then machine reliability improves, but player availability and gaming continuity deteriorate

Engineering Contradiction:
Improvemachine availabilityVSAvoidgaming disruption
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by proactively monitoring machine status and player activity before disruptions occur. The management server continuously receives status requests from EGMs and checks player account data to predict when maintenance should be scheduled. By planning maintenance during periods of low player activity or between gaming sessions, the system minimizes gaming disruption while ensuring machine reliability is maintained through timely servicing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts machine availability based on real-time conditions. Rather than fixed scheduling, the management server continuously evaluates player account data, game data, and machine status to make dynamic decisions about enabling or disabling specific EGMs. This dynamic approach allows the system to optimize between machine reliability and gaming continuity by adapting to changing player behavior patterns and machine conditions.

Inventive Principle:
Principle #15Dynamics

3Productivity

If automated machine management is implemented, then operational efficiency improves, but system complexity increases

Engineering Contradiction:
Improveoperational efficiencyVSAvoidsystem integration
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The management server is designed as a universal multi-functional system that handles diverse tasks through a single integrated platform. It receives machine status requests from multiple EGM types, processes various player account data formats, checks different game data configurations, and executes unified enabling/disabling actions. This universal approach consolidates what would otherwise require multiple separate systems into one cohesive platform, improving operational efficiency while managing complexity through standardization.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The management server acts as an intermediary between EGMs, player accounts, and maintenance operations. Rather than requiring direct complex interactions between all system components, the server mediates by receiving standardized status requests from EGMs, retrieving player data from databases, evaluating game configurations, and executing unified control decisions. This intermediary role simplifies the overall system architecture by centralizing logic and reducing point-to-point complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If real-time monitoring of player data and machine status is implemented, then personalized gaming experiences improve, but data processing requirements and system resources increase

Engineering Contradiction:
Improvepersonalization capabilityVSAvoiddata processing resources
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system applies partial action by processing only the necessary data required for each specific decision. Rather than continuously analyzing all player data and machine status simultaneously, the management server processes data selectively in response to status requests from individual EGMs. It retrieves only relevant player account data and game data needed for that specific machine's evaluation, thereby achieving personalization capability while minimizing data processing resource consumption.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system changes processing parameters dynamically based on context. The management server adjusts data retrieval and processing intensity according to the specific EGM status request, player account characteristics, and game configuration requirements. By varying data processing parameters such as retrieval depth, analysis scope, and evaluation criteria based on the immediate context, the system achieves effective personalization while optimizing resource utilization to avoid unnecessary processing.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250209886A1Systems and methods for controlling electronic gaming machine usage
Publication Date: 2025.06.26 ARISTOCRAT TECHNOLOGIES INC
  • US20250209886A1 patent drawing
  • US20250209886A1 patent drawing
  • US20250209886A1 patent drawing

AI summary

An electronic gaming system is described. The electronic gaming system includes a management server including a processor and a memory device storing computer-readable instructions. The instructions, when executed by the processor, cause the processor to receive player identification data and game data. The instructions also cause the processor to request and receive, based upon the player identification data and from a player tracking server, player data associated with the player account, cause display, on a host device associated with a casino host, of at least a portion of the player data and the game data, and determine that the EGM should be disabled for a predetermined amount of time. The instructions further cause the processor to cause display of a message indicating that the EGM will be disabled and disable the EGM for the predetermined amount of time.