Casino Server for Secondary Player Game Participation

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Solution Overview

Problem

Current casino systems lack the ability to allow secondary players to participate in games played by primary players across different locations, and there is a need for efficient tracking and management of game data for regulatory purposes and player interactions.

Innovation Solution

A system where a casino server communicates with gaming devices and monitoring systems to enable secondary players to participate in games played by primary players, both within and outside the casino premises, while also transmitting data for regulatory monitoring and player tracking.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a system allows secondary players to participate in games across different locations, then player engagement and gaming experience are improved, but system complexity and data management requirements increase

Engineering Contradiction:
Improveplayer participation capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A server acts as an intermediary between primary players, secondary players, and monitoring systems. The server receives game data from primary players, processes betting information from secondary players, coordinates game outcomes, and manages data transmission to monitoring systems, thereby enabling multi-location participation without requiring direct complex connections between all system components

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The server performs multiple functions including game data collection, bet processing, outcome determination, player tracking, and communication with monitoring systems. This multi-functional approach consolidates complexity into a single universal component rather than requiring separate specialized systems for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If real-time tracking and monitoring of game data is implemented, then regulatory compliance is improved, but data transmission requirements and system resources increase

Engineering Contradiction:
Improveregulatory complianceVSAvoiddata transmission volume
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The system extracts and transmits only essential game data elements required for regulatory compliance, such as game outcomes, betting amounts, and player identifiers, rather than transmitting complete game session data. This selective extraction reduces data transmission volume while maintaining compliance reliability

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The server creates standardized data copies of game information in a format suitable for regulatory monitoring, allowing the same game data to serve both game processing and compliance reporting purposes without requiring separate complete data streams

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9330521B2Amusement device for secondary games
Publication Date: 2016.05.03 CFPH LLC
  • US9330521B2 patent drawing
  • US9330521B2 patent drawing
  • US9330521B2 patent drawing

AI summary

Various embodiments of amusement devices and methods for various games are described. In some embodiments, a secondary player may engage in a game started by a first player. Various additional methods and apparatus are described.