Cat Activity Toy with Multi-Directional Prey Dispensing

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Solution Overview

Problem

Existing cat toys fail to provide varied and unpredictable interactive play, leading to diminished cat engagement and reduced exercise, as they often dispense toys in a single direction and lack the ability to extend and retract multiple 'prey' shapes randomly or on a timed schedule.

Innovation Solution

A mechanized cat toy with a durable housing featuring multiple openings for objects of prey, operated by a motor that moves these objects between a recessed and extended position, simulating unpredictable movement to stimulate hunting instinct, using a timer or controller for scheduled or random activity intervals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a toy dispenses single shapes in one direction only, then the device structure is simple, but the cat's attention diminishes over time due to predictable movement

Engineering Contradiction:
Improvemovement varietyVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The housing is divided into multiple compartments or sections, each capable of dispensing prey shapes through different openings in various directions. This segmentation allows the toy to provide multi-directional prey delivery without requiring a completely complex new mechanism, as each segment can operate independently with simpler individual components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A single motor mechanism is designed to perform multiple functions by controlling prey shapes to move through different openings in various directions. The motor can selectively activate different dispensing paths, allowing one component to provide the versatility of multiple movement patterns and directions, reducing the need for separate mechanisms for each direction.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Duration of action of moving object

If the toy provides periodic random or timed activity, then the cat remains engaged and gets exercise, but the device complexity increases due to multiple components

Engineering Contradiction:
Improveengagement timeVSAvoidnumber of components
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The toy is designed to dispense prey shapes at periodic intervals rather than continuously. A timing mechanism controls the motor to activate at regular or random intervals, creating periods of activity followed by periods of inactivity. This periodic action maintains the cat's engagement over extended periods while allowing the motor and other components to remain dormant during inactive periods, reducing wear and energy consumption.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The toy incorporates automatic timing and control mechanisms that operate without continuous human intervention. The system can autonomously determine when to dispense prey shapes based on programmed intervals or random timing, eliminating the need for manual operation and reducing the complexity of control interfaces required for user interaction.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If multiple prey shapes are extended and retracted randomly, then the cat receives mental stimulation and exercise, but the motor and control system become more complex

Engineering Contradiction:
Improveprey delivery optionsVSAvoidcontrol system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy features movable prey shapes that can be dynamically extended and retracted based on operational needs. The motor mechanism is designed to selectively extend different prey shapes through different openings, creating dynamic variation in prey delivery. This dynamic capability allows the system to adapt its behavior patterns while using a relatively simple motor and control structure, as the complexity is distributed across multiple movable components rather than a single complex mechanism.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The toy maintains cat engagement and provides physical and mental stimulation by offering varied and unpredictable toy movement, addressing the need for increased exercise and entertainment through periodic, random, or timed multi-directional activity.

Implementation Method 1

A motor operatively coupled to the object of prey and communicating with a supply of electrical current, for moving the object of prey between a recessed position within the housing and an extended position outwardly of the housing

Methodology Applied
Scientific EffectElectromagnetic induction: Electromagnetic Induction

Data Source

PatentUS10477837B1Cat activity toy
Publication Date: 2019.11.19 RADIO SYST CORP
  • US10477837B1 patent drawing
  • US10477837B1 patent drawing
  • US10477837B1 patent drawing

AI summary

An interactive cat toy having a passageway holding an object of prey movable in response to a motor between a recessed position within the housing and an extended position outwardly of the housing; and a switch for selectively directing an electric current to flow to the motor, the movement of the object of prey, attracting the attention of a cat, provides physical and mental exercise and activity for the cat. A method is disclosed for moving the object of prey within the passage between the recessed position in the housing and the extended position outwardly of the housing for entertaining and exercise of the cat.