Dynamic Pay Multiplier via Catalyst Symbols

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Solution Overview

Problem

The gaming industry faces challenges in creating gaming apparatus and games that balance yield versus randomness and volatility to encourage prolonged and frequent player participation, while also providing innovative animations to enhance gameplay experience.

Innovation Solution

A gaming system and method that utilize an electronic display device to show symbol-bearing reels with a pay multiplier indicator, where the pay multiplier is modified based on the type of catalyst symbol landed, multiplying awards for value-bearing symbols and persisting until another catalyst symbol appears, effectively enhancing player engagement through dynamic payout structures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the pay multiplier is modified based on catalyst symbol type to enhance player engagement, then player engagement and gameplay excitement are improved, but the game outcome becomes more volatile and unpredictable

Engineering Contradiction:
Improvepay multiplier modificationVSAvoidgame outcome predictability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The pay multiplier is made dynamic by allowing it to change based on the appearance of catalyst symbols. The multiplier can be modified during gameplay when specific symbols appear, creating an adaptive system that responds to game events. This resolves the contradiction by making the system flexible and engaging while maintaining defined rules that govern the changes.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The pay multiplier parameter is changed based on the type of catalyst symbol that appears. Different catalyst symbols trigger different multiplier modifications, allowing the system to adapt its payout parameters dynamically. This creates engagement through variability while maintaining reliability through predetermined parameter change rules.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the game provides frequent short-term wins to encourage player participation, then player engagement is improved, but the long-term yield decreases

Engineering Contradiction:
Improveplayer participation frequencyVSAvoidlong-term yield
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The game structure incorporates periodic action through the catalyst symbol mechanism, where wins occur in periodic bursts rather than continuously. The catalyst symbols trigger award sequences that provide frequent short-term wins, while the base game maintains steady long-term yield. This periodic structure encourages frequent participation while preserving overall profitability.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The game uses partial action by providing wins selectively through catalyst symbols rather than on every spin. This creates the perception of frequent wins during active catalyst periods while maintaining control over long-term yield. The excessive action principle is applied by allowing multiplier values to exceed standard payout ratios during catalyst-triggered sequences, creating excitement while maintaining overall balance.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20230274616A1Gaming machine and method with award modifier triggered by appearance of a catalyst symbol
Publication Date: 2023.08.31 LNW GAMING INC
  • US20230274616A1 patent drawing
  • US20230274616A1 patent drawing
  • US20230274616A1 patent drawing

AI summary

There is provided a gaming system, gaming machine, and method that utilize an electronic display device configured to display a plurality of symbol-bearing reels and an indicator bearing a pay multiplier. For each spin outcome, the reels are spun and stopped to land symbols in an array. In response to the landed symbols including a catalyst symbol, the values on any value-bearing symbols in the array are multiplied by the pay multiplier and awarded, and the pay multiplier is then modified for a subsequent spin outcome(s) based on the type, e.g., color, of the catalyst symbol. In response to the landed symbols not including the catalyst symbol, no awards are provided for any value-bearing symbols in the array, and the pay multiplier stays the same for a subsequent spin outcome(s) until a catalyst symbol lands in the array.