Categorized Card Deck with Nested Ranking System
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Solution Overview
Problem
Existing deck of cards systems lack diversity and innovation in their design and ranking systems, which limits their application in creating engaging and varied social and gambling games.
Innovation Solution
A new deck of cards system comprising multiple subdecks categorized by themes from everyday life, with a unique ranking system that allows for a wide range of combinations and permutations, enabling more complex and varied game scenarios.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional deck of cards is used, then the design is simple and easy to manufacture, but the gameplay diversity and engagement are limited
Solution Approach 1:
The deck is divided into multiple subdecks, each associated with a specific category (e.g., fruits, vegetables, animals, music instruments, countries, cities). Each subdeck contains cards with items from that category, allowing for diverse game scenarios while maintaining manageable complexity through modular organization
Solution Approach 2:
The deck system is designed to support multiple game types and scenarios by combining different subdecks. The same physical cards can be used in various games including Blackjack, Poker, Baccarat, and other social or gambling games, maximizing the versatility of a single deck system
2Adaptability or versatility
If a traditional ranking system is used, then the rules are simple and easy to operate, but the game scenarios are limited and less engaging
Solution Approach 1:
Different subdecks and card combinations are assigned different ranking levels (A through G) based on their specific category and item value. For example, within the fruits subdeck, certain fruits may be ranked higher than others, and this local ranking quality varies across different categories, creating nuanced game scenarios while maintaining clear local rules
Solution Approach 2:
The ranking system is nested within the subdeck structure, where each subdeck has its own internal ranking hierarchy that contributes to the overall deck ranking. This nested organization allows for complex game scenarios to emerge from simpler local ranking rules
Data Source
AI summary
A new deck of E physical cards composed of X subdecks of cards is disclosed. Each subdeck represents a category as part of human life or from our world, and comprises of at least 26 cards, each card having a face side that bears a letter of the alphabet, including 21 consonants and 5 vowels. All the cards of the deck are indistinguishable when facing down (have the same font, shape, color, and pattern) but when facing up, each card is identified by the category associated with, by one of the 26 alphabetic letters A to Z and by the name and photo of an item the card/category is associated with, if any. The deck of cards establishes a grid of X-26 cells, whereas each cell includes a single blank card without an item, or a single or multiple non-blank cards each is associated with an item. A gaming system including the deck of cards and a unique ranking system of R levels is used to play games. The gaming system is applied to play social and gambling games with physical cards or in a virtual environment executed by a video game application on a computing device.


