Central Controller Dynamic Bonus Architecture

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Solution Overview

Problem

There is a need for new and innovative ways to provide dynamic bonus and progressive awards in gaming systems that do not require significant changes to existing gaming machines or their software, allowing for flexible implementation of bonus and progressive features without altering the paytable or game software.

Innovation Solution

A central controller is used to dynamically determine and implement bonus and progressive awards by designating specific game outcomes and associating them with game events, such as bonus awards or progressive features, which can modify the awards or their presentation to players, enabling the addition or removal of these features without changing the gaming machine's paytable or software.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If bonus and progressive features are added to gaming machines, then player engagement and award flexibility are improved, but device complexity and implementation cost increase

Engineering Contradiction:
Improvebonus and progressive award flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A central controller is introduced as an intermediary component that manages bonus and progressive awards across multiple gaming machines. The central controller receives communications from gaming machines about designated outcomes and independently determines game events and awards, thereby distributing complexity away from individual gaming machines and enabling flexible bonus/progressive features without significantly increasing the complexity of each gaming machine itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If bonus and progressive features are dynamically added or removed, then adaptability is improved, but software modification requirements increase

Engineering Contradiction:
Improvedynamic feature configurationVSAvoidimplementation effort
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system enables dynamic addition or removal of bonus and progressive features through a communication-based architecture. The central controller can independently determine game events and awards based on communications from gaming machines without requiring permanent software modifications to the gaming machines themselves. This allows features to be dynamically configured and adjusted by changing the communication protocols and control logic in the central controller rather than modifying the core gaming machine software.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If central controller determines game events independently, then award flexibility is improved, but communication complexity increases

Engineering Contradiction:
Improveaward determination flexibilityVSAvoidcommunication system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the award determination process into distinct functional components: gaming machines handle outcome generation and communication, while the central controller handles independent game event determination and award calculation. This segmentation allows the central controller to exercise full flexibility in determining awards based on designated outcomes without requiring complex integrated systems in each gaming machine, as the communication protocol simply needs to transmit outcome information and receive control instructions.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS7914377B2Gaming device with dynamic progressive and bonus architecture
Publication Date: 2011.03.29 INTERNATIONAL GAME TECHNOLOGY INC
  • US7914377B2 patent drawing
  • US7914377B2 patent drawing
  • US7914377B2 patent drawing

AI summary

A gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of bonus and/or progressive outcomes is disclosed. The present disclosure provides a bonus and/or progressive architecture that enables a central controller to add or remove bonusing and/or progressive features from one or more gaming devices in a gaming system. In one embodiment, the central controller designates one or more game outcomes in a paytable as designated game outcomes. If the gaming device generates one of the designated game outcomes, the central controller dynamically determines a bonus award and/or a progressive award in conjunction with a manner of presenting the bonus award and/or the progressive award to the player of the gaming device. If the gaming device does not generate a designated game outcome, the gaming device provides the player an award that is associated with the generated outcome based on the paytable.