Central Determination Gaming With Expiring Persistent Elements

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming systems face challenges in jurisdictions that prohibit probability-based electronic gaming machines, requiring deterministic game outcomes while maintaining player engagement through persistent elements, and ensuring regulatory compliance.

Innovation Solution

A gaming system that utilizes predetermined game outcome seeds with limited-term persistent elements, ensuring deterministic outcomes by selecting seeds from pools that guarantee payback percentages and incorporating temporary persistent elements that expire after a set number of plays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a gaming system uses predetermined game outcomes with persistent elements, then player trust and operational control are enhanced, but device complexity increases due to the need to manage seed pools, persistent element states, and expiration tracking

Engineering Contradiction:
Improveplayer trustVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments game outcomes into discrete seed-based units with persistent elements that can be independently tracked and expired. Each persistent element is a separate entity with its own lifespan, allowing the system to manage complexity through modular organization rather than monolithic state tracking.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Persistent elements are pre-configured with expiration criteria and lifecycles before being activated in games. The system establishes predetermined rules for element creation, persistence duration, and automatic expiration, reducing runtime complexity by shifting management logic to pre-defined parameters.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If the system implements central determination with seed management, then regulatory compliance is achieved, but loss of information increases due to the complexity of tracking seed associations and persistent element states

Engineering Contradiction:
Improveregulatory complianceVSAvoidstate tracking accuracy
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system implements feedback mechanisms that continuously monitor persistent element states, seed associations, and expiration conditions. This feedback loop ensures regulatory compliance by maintaining accurate records of game outcomes and their determinants while automatically managing persistent element lifecycles to prevent state corruption.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

All necessary information about seed associations and persistent element properties is established before game execution. The system pre-defines element lifecycles, expiration triggers, and tracking parameters, ensuring that no critical information is lost during runtime by having all state management rules predetermined.

Inventive Principle:
Principle #10Preliminary action

3Stability of the object's composition

If persistent elements are used across multiple game plays, then game volatility is reduced, but duration of action increases as elements persist beyond single play sessions

Engineering Contradiction:
Improvegame volatilityVSAvoidelement persistence
Core Design Contradiction:
Stability of the object's compositionVSDuration of action of moving object

Solution Approach 1:

Persistent elements operate on periodic cycles with defined lifespans and expiration intervals. Rather than persisting indefinitely, elements are automatically renewed or expired based on predetermined time or play-count thresholds, creating a rhythmic pattern of persistence that stabilizes game volatility while controlling duration through regular state resets.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system makes persistent element duration dynamic rather than static, allowing element lifespans to adjust based on game state, player actions, and system conditions. This dynamic approach enables the same element type to have varying persistence durations, reducing volatility through adaptability while preventing excessive duration through automatic expiration mechanisms.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12626563B2Central determination system with limited term persistent elements
Publication Date: 2026.05.12 INTERNATIONAL GAME TECHNOLOGY INC
  • US12626563B2 patent drawing
  • US12626563B2 patent drawing
  • US12626563B2 patent drawing

AI summary

A central determination gaming system which provides predetermined game outcomes while utilizing limited term persistent elements which persist over a quantity of two or more plays of a game and expire after a conclusion of the quantity of two or more plays of the game.