Central Server Links Gaming Devices for Group Bonus Events

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Solution Overview

Problem

Gaming machines lack a mechanism for players to engage in competitive group bonus events across multiple devices, limiting player interaction and excitement.

Innovation Solution

A gaming system with a central server that links multiple gaming devices, allowing players to challenge each other to participate in a group bonus event, where a portion of their wagers is allocated to a shared meter, and the first player to trigger a bonus game wins the accumulated amount.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple gaming devices are linked together for group events, then player interaction and excitement are improved, but device complexity and system infrastructure requirements worsen

Engineering Contradiction:
Improveplayer interaction capabilityVSAvoidsystem infrastructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A central server acts as an intermediary to manage group bonus events across multiple gaming devices. The server coordinates challenges, tracks participant status, and distributes awards, eliminating the need for complex peer-to-peer communication infrastructure between gaming devices while enabling enhanced player interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If a group bonus event is activated across linked devices, then player engagement is improved, but the complexity of game management worsens

Engineering Contradiction:
Improvegroup event capabilityVSAvoidgame management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The group bonus event system is segmented into independent functional modules: challenge initiation, participant acceptance, status tracking, and award distribution. Each module operates independently and is managed by the central server, reducing the complexity burden on individual gaming devices while enabling comprehensive group event functionality

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If players compete in group bonus events across multiple devices, then excitement and engagement are improved, but the difficulty of coordinating and tracking participants worsens

Engineering Contradiction:
Improvecompetitive play capabilityVSAvoidparticipant coordination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The central server implements continuous feedback mechanisms to track participant status in real-time, monitoring whether players have triggered bonus games or met winning conditions. This automated feedback system eliminates manual coordination efforts and enables seamless management of competitive group events across distributed gaming devices

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9619970B2Gaming system and method providing a group bonus event for linked gaming devices
Publication Date: 2017.04.11 INTERNATIONAL GAME TECHNOLOGY INC
  • US9619970B2 patent drawing
  • US9619970B2 patent drawing
  • US9619970B2 patent drawing

AI summary

A gaming system and method provides a competitive group bonus event for a plurality of players playing at linked gaming devices. Upon activation of the group bonus event, a first one of the players playing at one of the gaming devices can challenge one or more other players to participate in the group bonus event. Players who accept the challenge agree to compete for one or more awards associated with the group bonus event. The players play the primary games of their respective gaming devices independently of the group bonus event. The first player to trigger a bonus game on his or her gaming device wins the group bonus event and is provided with an award. The winner of the group bonus event additionally has the opportunity to play the triggered bonus game.