Centralized Server for Real-Time Virtual Gaming Pool Management

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Solution Overview

Problem

Current systems lack an efficient method for providing real-time virtual gaming experiences based on real-world sporting events that allow multiple users to participate and win points, with existing solutions failing to effectively manage user interactions and scoring in a centralized manner.

Innovation Solution

A system comprising a centralized server and end-user devices that create pools of players for virtual gaming experiences, monitor real-world sporting events, and award points to winning players, utilizing indices like Point Spread Index, Money Line Index, and Golf Odds Index to determine winners and calculate points.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a centralized server system is implemented to manage real-time virtual gaming experiences for multiple users, then user interaction and competition are enhanced, but system complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments functionality between centralized server (pool creation, event monitoring, winner determination, point awarding) and end-user devices (gaming application execution, event selection, result display). This division allows enhanced user interaction through the server while managing complexity by distributing system responsibilities across multiple components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The centralized server acts as an intermediary between real-world sporting events and virtual gaming experiences. It receives event data, processes gaming logic, determines winners, and awards points, thereby mediating the complex interactions between multiple users and external events while shielding end-users from underlying system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If real-time monitoring of multiple real-world sporting events is implemented to determine virtual gaming winners, then gaming experience accuracy is improved, but processing time and computational resources increase

Engineering Contradiction:
Improveevent monitoring accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-creating pools of players, pre-defining gaming experiences based on sporting events, and pre-establishing winner determination criteria. When events occur, the server can quickly match real-time event data against pre-configured gaming parameters, improving accuracy while reducing processing time during actual event monitoring.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If a pool of players is created for multiple virtual gaming experiences based on real-world sporting events, then system versatility is improved, but management complexity increases

Engineering Contradiction:
Improvegaming experience varietyVSAvoidpool management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The centralized server implements a universal pool management system that handles multiple virtual gaming experiences across different sporting events (football, basketball, golf, etc.) through a single unified platform. The same server infrastructure manages player pools, event monitoring, winner determination, and point awarding for all gaming experiences, achieving versatility without proportionally increasing management complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10210702B2Centralized management of real time virtual experiences
Publication Date: 2019.02.19 COVERSHARKS LLC
  • US10210702B2 patent drawing
  • US10210702B2 patent drawing
  • US10210702B2 patent drawing

AI summary

Centralized management of real time virtual experiences is provided herein. A method includes creating a pool of a plurality players for one or more of a plurality of virtual gaming experiences that are based on real world sporting events, receiving a selection of one of the plurality of virtual gaming experiences from each of the plurality players, monitoring the real world sporting events, determining when one or more of the plurality players wins their respective virtual gaming experience, and awarding one or more of the winning plurality players points.