Challenge Metadata in Mobile Messaging for Interactive Gaming
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current mobile games lack the ability to facilitate interactive experiences between multiple users, offering limited communication and collaboration opportunities beyond individual challenges and score sharing.
Innovation Solution
A mechanism that utilizes a challenge definition module on a user's terminal to generate metadata for multimedia content challenges, which can be processed and presented on a recipient's terminal, leveraging communication services in telecommunications networks to enable interactive and playful experiences between users.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If individual games are installed on mobile terminals, then gaming functionality is provided, but user interaction and communication capabilities are limited
Solution Approach 1:
The patent combines game functionality with messaging capabilities by integrating a challenge definition module and challenge presentation module into the messaging application. This allows games and communication to coexist in a unified system, enabling users to interact through both traditional messaging and playful challenges without requiring separate applications or increasing overall system complexity.
Solution Approach 2:
The messaging application is enhanced to serve multiple functions: traditional text/multimedia messaging, challenge creation, challenge presentation, and score sharing. This multi-functionality allows a single application to provide both communication and gaming experiences, improving adaptability without requiring users to install separate game applications.
2Adaptability or versatility
If score sharing to web servers is implemented, then user communication is enabled, but interaction remains limited and requires internet connectivity
Solution Approach 1:
The patent introduces a server as an intermediary that facilitates challenge metadata exchange between users. The server stores and transmits challenge definitions, enabling users to send and receive challenges even when offline, with the server acting as a reliable intermediary that ensures delivery and synchronization of challenge data across the network.
3Adaptability or versatility
If challenge metadata is transmitted between terminals, then interactive gaming is enabled, but data transmission requirements increase
Solution Approach 1:
The patent extracts only the essential challenge definition data (metadata) from the complete game experience and transmits this compact representation between terminals. The actual game logic and heavy computational elements remain on the server or are generated locally, allowing challenge metadata to be transmitted efficiently without requiring large data transfers.
Solution Approach 2:
The challenge metadata uses standardized parameters and compact data structures to represent challenges efficiently. By changing the representation format to use concise parameter definitions rather than full game data, the patent reduces transmission requirements while maintaining complete challenge functionality.
Data Source
Figure 1~3
Figure 4
Figure 5
AI summary
The method according to the invention comprises: - a step of obtaining an identification of at least one multimedia content and at least one recipient user; - a step of constructing the message by a challenge definition module (APPL) installed on the terminal, from at least one interaction with a sending user (A), this construction step comprising: o a step of producing metadata defining, with respect to said at least one multimedia content, a challenge to be presented to said at least one recipient user and an expected response to this challenge, this metadata grouping the information required for the execution of the challenge on at least one terminal of said at least one recipient user; and o a step of inserting into the message the metadata and an identifier (IDB) used to identify said at least one terminal of said at least one recipient user of the message;- a step of sending the message and access data to at least one multimedia content by the terminal, via a telecommunications network, to a server (4) capable of retransmitting said metadata and said at least one multimedia content to said terminal and said at least one recipient user.