Chance Game Probability Evaluation System

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Solution Overview

Problem

Existing games of chance, such as craps and slot machines, lack suspense as outcomes are revealed instantly, failing to maintain player interest due to lack of fluctuating probability during play, whereas games like Plinko and Galton box provide suspense but restrict player flexibility in wagering on desired value multipliers and bin locations.

Innovation Solution

A computer game system that allows players to select regions within a field of play, estimating probabilities for a graphic game object's random path, enabling wagering on desired value multipliers and allowing players to adjust region sizes and locations, providing real-time payout offers and intermediate game options based on changing probabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If traditional games of chance (craps, roulette, slot machines) are used, then the game structure is simple and outcomes are determined quickly, but suspense is lacking because outcomes are revealed instantly without fluctuating probability

Engineering Contradiction:
Improvegame structureVSAvoidsuspense generation
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The game outcome is segmented into multiple intermediate steps rather than being revealed instantly. The virtual object's path is divided into sequential positions, with probability evaluations at each step, creating multiple micro-outcomes that build suspense toward the final result.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The probability of success is made dynamic rather than static. As the virtual object moves through different positions in the field of play, the probability fluctuates based on the selected region and current position, creating varying suspense levels throughout the game round.

Inventive Principle:
Principle #15Dynamics

2Reliability

If Plinko or Galton box games are used, then suspense is increased through multiple random steps, but player flexibility is restricted because players cannot wager on desired value multipliers or adjust bin locations

Engineering Contradiction:
Improvesuspense generationVSAvoidwagering flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The game parameters are made dynamically adjustable by the player. Players can select custom regions in the field of play, define desired value multipliers, and adjust region sizes and locations, allowing the game to adapt to different wagering preferences while maintaining suspense through the random path mechanism.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game allows players to change key parameters including region location, region size, value multipliers, and wager amounts. These parameter changes enable players to customize their wagering strategy while the system calculates appropriate probabilities and payouts based on the selected parameters.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If players are allowed to select custom regions and adjust parameters for flexible wagering, then adaptability is improved, but device complexity increases due to probability calculations and real-time updates

Engineering Contradiction:
Improvewagering flexibilityVSAvoidprobability evaluation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The physical mechanical system of Plinko with actual pegs and discs is replaced with a virtual simulation using software-based probability calculations. This substitution allows for flexible parameter adjustment and real-time probability evaluation without the physical complexity of adjustable mechanical components.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates a virtual copy of the Plinko/Galton box mechanism that replicates the random path behavior through software algorithms. This virtual copy enables parameter customization and real-time probability calculations while maintaining the essential suspense-generating characteristics of the original game.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10339763B1Computer game of chance
Publication Date: 2019.07.02 FIORINI JUDE
  • US10339763B1 patent drawing
  • US10339763B1 patent drawing
  • US10339763B1 patent drawing

AI summary

A computer game of chance is described. A system displays, via a user interface, at least a part of a field of play associated with a game of chance. The system receives, via the user interface, a user selection of a region within the field of play. The system evaluates a probability that an object will traverse the user-selected region during any of the random movements by the object from a beginning area to an ending area during a round of play. The system displays, via the user interface, the object moving in the field of play during at least some of the random movements. The system credits a success value, based on the probability, to a player of the game of chance if the object traversed the user-selected region during any of the random movements during the round of play.