Changeable Set Selector for Dynamic Award Release in Gaming Displays

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Solution Overview

Problem

Existing gaming systems lack innovative mechanisms to enhance player engagement and award opportunities through dynamic set selectors and symbol displays that provide multiple independent award opportunities.

Innovation Solution

A gaming system featuring a changeable set selector and underlying symbol displays that include aligned sets with primary and secondary award indicators, along with blocking elements, which are manipulated through set selector triggering events to offer various award indications and releases.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a set selector is provided for selecting aligned sets, then player engagement and award opportunities are enhanced, but the device complexity increases due to multiple blocking elements and dynamic selector adjustments

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system divides the award structure into multiple aligned sets (first aligned set, second aligned set, third aligned set), each with its own blocking elements. This segmentation allows players to target specific sets, creating multiple engagement pathways while managing complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The set selector is configured to change dynamically - it can indicate different aligned sets on different occasions and is modified by removing indicators as sets are completed. This dynamic behavior enhances player engagement by creating evolving gameplay states while the system manages complexity through automated selector updates.

Inventive Principle:
Principle #15Dynamics

2Quantity of substance

If multiple blocking elements are used to control award release, then award opportunities are increased, but the ease of operation decreases due to complex selector management

Engineering Contradiction:
Improveaward opportunitiesVSAvoidease of operation
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The set selector automatically updates itself by removing aligned set indicators when blocking elements are removed or sets are completed. This self-service mechanism increases award opportunities through multiple aligned sets while reducing operational complexity by eliminating manual selector management for players.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides visual feedback through the set selector indicator that shows which aligned sets are currently available for selection. This feedback mechanism helps players understand the current game state and available options, improving ease of operation despite the presence of multiple blocking elements and award pathways.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the set selector changes based on blocking element removal, then gameplay dynamics are enhanced, but the loss of time increases due to continuous selector updates

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidtime
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The set selector updates periodically based on discrete events (removal of blocking elements, completion of aligned sets) rather than continuously. This periodic update mechanism enhances gameplay dynamics by creating distinct game phases while minimizing time loss by avoiding constant selector changes.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12620291B2Changeable set selector for multiple sets and underlying symbol displays
Publication Date: 2026.05.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US12620291B2 patent drawing
  • US12620291B2 patent drawing
  • US12620291B2 patent drawing

AI summary

Gaming systems and methods that provide a changeable set selector for multiple aligned sets and underlying symbol displays for plays of a game.