Deformable Character Control Points with Transparency Encoding

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Solution Overview

Problem

Current computer graphics production control systems lack advanced features for precise manipulation of character control points and poses, particularly in terms of multi-style control points, torso control points, camera rotation using locked objects, and percentage-based preset poses, which limits the artistic control and realism in generating scenes and animations.

Innovation Solution

The system introduces multi-style control points with varying transparency, multipoint head and neck controls, a multiplicity of torso control points, camera rotation using locked objects, appendage posing control for digit-by-digit control points, and a flip pose interface to enhance the manipulation of deformable characters, allowing for more nuanced and realistic pose management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional control points are used for character manipulation, then the system is simple to operate, but the precision and realism of character pose control is limited

Engineering Contradiction:
Improvecharacter pose control precisionVSAvoidcontrol system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The control system is segmented into multiple specialized control point types (head control points, neck control points, torso control points, limb control points) instead of using a single uniform control mechanism. This segmentation allows each body part to have dedicated control points that provide precise control for that specific region while maintaining overall system manageability through modular organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a new dimension to control points by implementing multi-style control points with varying transparency levels. This dimensional addition allows artists to differentiate between visible and occluded control points, providing spatial awareness and precision in pose control without increasing the number of control points, thereby managing complexity through visual encoding rather than proliferation of controls.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Manufacturing precision

If multiple control points are added for detailed manipulation, then the control precision is improved, but the interface complexity increases

Engineering Contradiction:
Improvepose manipulation precisionVSAvoidinterface ease of operation
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

Different control points are assigned different styles and transparency levels based on their location and visibility. Visible control points appear with full opacity while occluded ones appear transparent or faded. This local quality differentiation allows artists to quickly identify which control points are accessible without cluttering the interface with uniformly styled controls, thereby maintaining ease of operation while providing detailed pose manipulation capability.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The control point interface is made dynamic through real-time transparency adjustments based on camera angle and character pose. As the character moves or the camera rotates, control points automatically adjust their transparency to reflect their current visibility status. This dynamic behavior reduces the cognitive load on artists by automatically managing which controls are relevant, maintaining ease of operation while enabling precise pose control.

Inventive Principle:
Principle #15Dynamics

3Loss of information

If occluded control points are displayed, then all controls are visible, but the interface becomes cluttered and difficult to navigate

Engineering Contradiction:
Improvecontrol point visibilityVSAvoidinterface navigability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Control points use transparency (an optical property) to encode their visibility state. Visible control points are displayed with high opacity while occluded control points are displayed with reduced opacity or transparency. This visual encoding allows artists to perceive the three-dimensional arrangement of control points and understand which ones are accessible without adding clutter to the two-dimensional interface, thereby maintaining navigability while preserving complete information about control point locations.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS11954814B1Computer graphics production control system and method
Publication Date: 2024.04.09 WOMBAT STUDIO INC
  • US11954814B1 patent drawing
  • US11954814B1 patent drawing
  • US11954814B1 patent drawing

AI summary

A computer graphics production control system is configured to generate scenes (including three-dimensional, deformable characters (“3DD characters”)) that can be manipulated to produce still images and/or animated videos. Such control systems may utilize 3DD characters that are controlled by a series of control points that are positioned and/or moved under the control of the artist. Body characteristics of 3DD characters are modeled as a series of inter-related points (e.g., skin triangles) that can be manipulated under the control of the model and the reference points (e.g., bones) of the body.