Character Input Device Using Segmented Grouping for Small Screens

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Solution Overview

Problem

Existing character input devices for online games, such as MMORPGs, face challenges in displaying character input information on a small screen without obstructing the view of game characters and other information, especially when multiple character types are involved, as traditional software keyboards require a large area to prevent button size issues and user confusion.

Innovation Solution

A character input device that employs a selector to group characters into categories, allowing users to input characters by selecting a character group and then choosing from prioritized options within that group using directional inputs, reducing the need to display all characters simultaneously and allowing for efficient character selection without overwhelming the screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a software keyboard is displayed on the screen to allow character input, then character input functionality is provided, but the keyboard occupies a large area and overlaps with game characters and information

Engineering Contradiction:
Improvecharacter input functionalityVSAvoidkeyboard display area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The character input interface is segmented into multiple pages, with each page displaying only a subset of characters (e.g., one syllabary row or selected characters). Users can navigate between pages to access different character sets, thereby reducing the display area required for the keyboard while maintaining full character input capability.

Inventive Principle:
Principle #1Segmentation

2Area of stationary object

If the software keyboard is reduced to a small area to improve screen visibility, then screen visibility improves, but button size becomes too small and difficult to discriminate

Engineering Contradiction:
Improvekeyboard display areaVSAvoidbutton discrimination
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

By dividing the character set across multiple pages and displaying only a limited number of characters per page, each button can be made sufficiently large and well-spaced for easy discrimination, while the overall keyboard footprint remains small.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A page navigation mechanism serves as an intermediary between the user and the full character set. Instead of displaying all characters simultaneously, the system provides navigation controls (such as directional buttons or scroll controls) that mediate access to different character pages, maintaining button clarity while enabling comprehensive character input.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If all character types (hiragana, katakana, English, numerals) are displayed simultaneously to provide comprehensive input options, then input versatility is improved, but the keyboard area becomes too large and screen visibility deteriorates

Engineering Contradiction:
Improvecharacter type coverageVSAvoidkeyboard display area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

Different character types are segmented into separate pages or groups. For example, hiragana characters may be divided into multiple rows across different pages, while katakana, English letters, and numerals are organized on separate pages. This allows the system to provide comprehensive character type coverage while maintaining a compact display by showing only one character type per page.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The character display is made dynamic through page navigation. The set of visible characters changes based on user input, allowing the keyboard to adapt between displaying different character types as needed. This dynamic reconfiguration enables comprehensive character coverage without requiring all characters to be visible simultaneously.

Inventive Principle:
Principle #15Dynamics

4Area of stationary object

If the keyboard is displayed in only one syllabary row to reduce area, then display area is reduced, but it becomes difficult to input characters from other syllabary rows

Engineering Contradiction:
Improvekeyboard display areaVSAvoidcharacter selection range
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The syllabary is segmented into multiple rows or groups that are distributed across different pages. Navigation controls allow users to switch between pages to access different syllabary rows, thereby maintaining a compact single-row display on each page while providing access to the complete syllabary across multiple pages.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9024867B2Character input device
Publication Date: 2015.05.05 SQUARE ENIX HLDG CO LTD
  • US9024867B2 patent drawing
  • US9024867B2 patent drawing
  • US9024867B2 patent drawing

AI summary

A character input device displays character input information on a display screen with a small area and allows a user to input a desired character by a simple operation even when it is necessary to select the desired character from plural characters to input the desired characters. In a character selection area, a circle is added to a character “NA” and characters in the “NA” series are selected. A ▾ mark is added to an upper part of the circle added to the character of “NA” and a Δ mark is added to a lower part of the circle. By pressing one of an upward and a downward directions of a cross key, the characters can be selected. If the upward direction of the cross key is pressed, the character “NI” is selected and displayed, instead of the character “NA”.