Character Interaction System Using Usage History Comparison

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Solution Overview

Problem

Existing user-character interaction systems do not allow a selected character to interact with the user based on comparisons with other characters, failing to provide responses that acknowledge relative rankings or selections, thus lacking dynamic and aware interactions.

Innovation Solution

An information-processing device and system that identifies a user-selected character, compares its usage history with other characters, and outputs expression data for interaction, incorporating interpretation of user comments to weight histories and enable or prohibit application execution based on interaction results.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a character is selected from among plural characters for user interaction, then the system can provide personalized interaction, but the system cannot make the character aware of its relative ranking or comparison with other characters

Engineering Contradiction:
Improvepersonalized interactionVSAvoidcharacter awareness of ranking
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements feedback by having the selected character compare its usage history with other characters and generate expressions that reflect this comparison. The character becomes aware of its relative ranking through the output unit displaying comparison results, creating a closed-loop feedback system where the character's behavior adapts based on its standing among multiple characters.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary action by pre-calculating and storing usage histories for multiple characters before the interaction occurs. When a character is selected, the comparison unit immediately retrieves and compares the pre-prepared usage data, allowing the character to quickly become aware of its ranking without real-time computational delays.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If the system monitors user interaction frequency to determine character selection, then it can identify user preferences, but it cannot provide dynamic responses that acknowledge relative rankings

Engineering Contradiction:
Improveuser preference detectionVSAvoiddynamic responsive interaction
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system applies dynamics by making the character's behavior changeable and adaptive based on real-time comparison results. Instead of static character responses, the output unit dynamically generates expressions that reflect the character's current usage ranking, allowing the interaction to evolve as usage patterns change.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system segments the interaction by separating the usage history monitoring function from the response generation function. The comparison unit independently evaluates usage data and generates ranking information, which then influences the character's expressions through the output unit, creating modular and flexible interaction segments.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If the system only uses basic usage frequency to select characters, then the selection process is simple, but the interaction lacks depth and awareness of relative performance

Engineering Contradiction:
Improveselection process simplicityVSAvoidrelative ranking information
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The system adds another dimension to the character selection by transitioning from one-dimensional usage frequency counting to multi-dimensional comparison analysis. The comparison unit evaluates usage histories across multiple characters simultaneously, adding the dimension of relative ranking to the previously flat frequency data.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates composite information by combining basic usage frequency data with comparative ranking analysis. The output unit generates expressions that composite multiple pieces of information including usage count, relative standing, and character-specific traits, creating rich interactive responses from simple input data.

Inventive Principle:
Principle #40Composite materials

Data Source

PatentUS10176252B2Information-processing device, server device, interaction system, and program
Publication Date: 2019.01.08 NTT DOCOMO INC
  • US10176252B2 patent drawing
  • US10176252B2 patent drawing
  • US10176252B2 patent drawing

AI summary

Identifying unit identifies a character selected by a user from among plural characters in a terminal, through communication with the terminal via communication unit. Comparison unit, when a first character is identified by identifying unit, compares a history of selections of the first character and a history of selections of a second character with reference to history database. Output unit outputs expression data based on a result of the comparison by comparison unit with reference to expression database, which data represents an expression used when the first character interacts with the user.