Character-Based Virtual Assistant for Personalized Game Help

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Solution Overview

Problem

Users often face challenges in seeking help or information from applications without a personalized and engaging interface, missing the interactive experience of interacting with memorable characters from media.

Innovation Solution

A virtual assistant is developed using generative machine learning systems to replicate the personality and responses of characters from various media, integrating neural networks and natural language processing to provide customized assistance within applications.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a virtual assistant replicates character personality and responses using generative machine learning, then user engagement and personalization are improved, but system complexity and computational resources increase

Engineering Contradiction:
ImprovepersonalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual assistant that copies and replicates the personality, speech patterns, and responses of media characters using machine learning models. Instead of building entirely new interaction systems, the system learns from existing character data to generate authentic-seeming responses, thereby achieving personalization without manually programming each character trait.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system adjusts multiple parameters including character personality traits, speech patterns, tone, and response style to create customized virtual assistant experiences. By varying these parameters based on user preferences and context, the system achieves high adaptability while managing complexity through parameterized control rather than hard-coded logic.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If a virtual assistant provides customized help within applications, then user experience is improved, but integration complexity and development time increase

Engineering Contradiction:
Improveuser experienceVSAvoidintegration complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual assistant is designed as a universal helper that can operate across multiple application contexts and game genres. Rather than creating separate assistance systems for each application, the patent implements a single multi-functional virtual assistant that adapts to different contexts, reducing overall integration complexity while maintaining ease of operation across diverse platforms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The virtual assistant serves as an intermediary layer between users and application content, mediating interactions by providing help, answering questions, and guiding users through game mechanics. This intermediary approach simplifies user experience by centralizing assistance functions while allowing underlying applications to maintain their original complexity without direct user burden.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If character interactions are simulated using machine learning, then entertainment value is improved, but processing time and computational power increase

Engineering Contradiction:
Improveentertainment valueVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-training machine learning models on extensive character data, speech patterns, and personality traits before actual user interactions. This upfront preparation allows the virtual assistant to generate responsive and entertaining character interactions in real-time without requiring extensive processing during user sessions, thereby reducing perceived wait times while maintaining high entertainment value.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12491436B2Virtual assistant for game discovery
Publication Date: 2025.12.09 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12491436B2 patent drawing
  • US12491436B2 patent drawing
  • US12491436B2 patent drawing

AI summary

A device, system, and non-transitory computer readable medium for providing a specialized agent comprising an application and a virtual assistant are disclosed. The virtual assistant includes a neural network trained with a machine learning algorithm to emulate a communication style of a character and wherein the virtual assistant is further trained on application metadata to a predict response to questions about the application.