Game and Chat Volume Mixing for Audible Voice During Gameplay

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Solution Overview

Problem

In multiplayer gaming, the wide dynamic range of game audio can overpower chat audio, making it difficult for users to hear voice communications during intense game moments due to the combined audio output from consoles like Xbox and Playstation.

Innovation Solution

Implementing independent volume control systems for game and chat audio, allowing users to set separate volume parameters for each component, which are then processed and adjusted using a mix controller to maintain optimal chat audio levels despite varying game audio dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game audio and chat audio are combined into a single output channel, then the system is simple to operate, but chat audio becomes inaudible during loud game moments

Engineering Contradiction:
Improveaudio output simplicityVSAvoidchat audio audibility
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent segments the combined audio output into separate game audio and chat audio channels, allowing independent volume control for each. This enables users to adjust chat volume separately from game audio, ensuring chat remains audible during intense game moments while maintaining operational simplicity through dedicated controls.

Inventive Principle:
Principle #1Segmentation

2Device complexity

If a single volume control is used for both game and chat audio, then the device complexity is reduced, but the ability to maintain optimal chat levels during varying game audio dynamics is lost

Engineering Contradiction:
Improvevolume control structureVSAvoidaudio level adjustment flexibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic volume control where chat audio volume can be independently adjusted relative to game audio volume. This allows the system to adapt to varying game audio dynamics in real-time, maintaining optimal chat levels during different game intensities while providing users with flexible adjustment capabilities through separate volume controls.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11896896B2Independent game and chat volume control
Publication Date: 2024.02.13 VOYETRA TURTLE BEACH INC
  • US11896896B2 patent drawing
  • US11896896B2 patent drawing
  • US11896896B2 patent drawing

AI summary

Methods and systems are provided for independent audio volume control. User input may be received in an audio setup configured for combined-audio, with the user input including one or both of a selection of a desired volume of a first type audio component of the combined-audio signal, and a selection of a desired volume of a second type audio component of the combined-audio signal. Based on the user input, a corresponding mix setting may be determined, with the mix setting including one or more control parameters for adaptively controlling mixing of the first type audio component and the second type audio component to generate the combined-audio signal. The mix setting may be determined based on a data set characterizing an audio device where at least portion of the mixing is performed. The data set may be pre-programmed and/or determined based on testing of the audio device.