Game and Chat Volume Mixing for Audible Voice During Gameplay
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In multiplayer gaming, the wide dynamic range of game audio can overpower chat audio, making it difficult for users to hear voice communications during intense game moments due to the combined audio output from consoles like Xbox and Playstation.
Innovation Solution
Implementing independent volume control systems for game and chat audio, allowing users to set separate volume parameters for each component, which are then processed and adjusted using a mix controller to maintain optimal chat audio levels despite varying game audio dynamics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If game audio and chat audio are combined into a single output channel, then the system is simple to operate, but chat audio becomes inaudible during loud game moments
Solution Approach 1:
The patent segments the combined audio output into separate game audio and chat audio channels, allowing independent volume control for each. This enables users to adjust chat volume separately from game audio, ensuring chat remains audible during intense game moments while maintaining operational simplicity through dedicated controls.
2Device complexity
If a single volume control is used for both game and chat audio, then the device complexity is reduced, but the ability to maintain optimal chat levels during varying game audio dynamics is lost
Solution Approach 1:
The patent implements dynamic volume control where chat audio volume can be independently adjusted relative to game audio volume. This allows the system to adapt to varying game audio dynamics in real-time, maintaining optimal chat levels during different game intensities while providing users with flexible adjustment capabilities through separate volume controls.
Data Source
AI summary
Methods and systems are provided for independent audio volume control. User input may be received in an audio setup configured for combined-audio, with the user input including one or both of a selection of a desired volume of a first type audio component of the combined-audio signal, and a selection of a desired volume of a second type audio component of the combined-audio signal. Based on the user input, a corresponding mix setting may be determined, with the mix setting including one or more control parameters for adaptively controlling mixing of the first type audio component and the second type audio component to generate the combined-audio signal. The mix setting may be determined based on a data set characterizing an audio device where at least portion of the mixing is performed. The data set may be pre-programmed and/or determined based on testing of the audio device.


