Chat Leader Game Launch and Management System

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Solution Overview

Problem

Current online gaming platforms lack a seamless method for initiating games within a chat session, where players can invite and join games without confirmation, leading to uncertainty and inefficiency in social gaming interactions.

Innovation Solution

A network-connected server system that enables a chat leader to invite and launch a game with other players, allowing them to participate through interactive interfaces, with features like player selection, game management, and leadership transfer, using pre-programmed criteria and player profile information to suggest games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players send personal invitations to invite other players to a game, then the invitation can be sent, but there is no confirmation as to whether invited players will join the game

Engineering Contradiction:
Improveconfirmation of player joiningVSAvoidgame initiation process
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system implements feedback mechanisms where invited players receive notifications and can confirm their participation. The chat leader receives confirmation status updates about whether invited players will join the game, resolving the uncertainty in the invitation process while maintaining ease of operation through automated status tracking.

Inventive Principle:
Principle #23Feedback

2Productivity

If a chat leader selects and launches a game with multiple players, then the game can be initiated seamlessly, but the system complexity increases to manage player invitations and confirmations

Engineering Contradiction:
Improvegame initiation speedVSAvoidinvitation management system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system enables self-service functionality where invited players automatically receive game invitations and can independently confirm or decline participation. The chat leader initiates the game with a single action, and the system automatically manages player confirmations, reducing the perceived complexity for the user while maintaining high productivity.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the system provides personalized game recommendations based on player profiles, then the game selection can be personalized, but the information processing requirements increase

Engineering Contradiction:
Improvegame recommendation personalizationVSAvoiddata processing energy
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by pre-processing and storing player profile information and game preferences in advance. When game recommendations are needed, the system quickly retrieves and matches pre-analyzed data, providing personalized recommendations with minimal real-time processing energy requirements.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11465060B2Parties from chat
Publication Date: 2022.10.11 ROBLOX CORP
  • US11465060B2 patent drawing
  • US11465060B2 patent drawing
  • US11465060B2 patent drawing

AI summary

A gaming system runs on a server executing software, and provides a first interactive interface to a first player, enabling the first player to establish a chat session as a chat leader, to invite a plurality of other players to the chat session, to select a game provided by the system from the at least one game server, and to launch the game with the chat leader and the other players in the chat session as players in the game, and provides a second interactive interface to players in the chat session as a result of invitation, the second interactive interface enabling the players in the chat session other than the leader to participate in the chat session, and to play the game selected and launched by the chat leader, who becomes a lead player in the game.