Chat Server Image Selection for Synchronized Display
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Solution Overview
Problem
Existing chat systems for reporting game or sports events struggle to simultaneously display images and chat data in a user-friendly manner, as users need to switch between screens, and previous solutions inadequately utilize temporal associations between images and chat, failing to provide images that meet user requests effectively.
Innovation Solution
A chat server and system that acquires image and game state data, generates chat data, sets tag information for image data based on time and evaluation points, and selects relevant image data for transmission to a chat terminal, allowing users to view synchronized and user-relevant content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If multiple screens are used to display chat and images separately, then the display capacity is sufficient, but the user operation complexity increases and simultaneous viewing becomes difficult
Solution Approach 1:
The patent merges chat data and image data into a single display interface by superimposing chat information over image backgrounds. The chat server transmits both chat and image data together, and the terminal device displays them in an integrated layout where chat text appears as overlays on image backgrounds, allowing users to view both simultaneously without switching screens.
Solution Approach 2:
The patent utilizes the spatial dimension of display by overlaying chat data (two-dimensional text) on top of image backgrounds (two-dimensional visual content). This creates a layered display structure where chat information is positioned in the foreground while image content remains in the background, effectively using vertical layering to accommodate both information types in the same screen space.
2Adaptability or versatility
If all image data is transmitted to the terminal, then the user can access any image, but the transmission load and processing complexity increase
Solution Approach 1:
The chat server performs preliminary processing by pre-generating chat data from game state data and pre-associating it with corresponding image data before transmission. The server also pre-processes image data to create suitable backgrounds for chat display, reducing the processing burden on terminal devices and enabling faster local rendering.
Solution Approach 2:
The patent extracts and transmits only the necessary chat data and associated image data from the complete game data set. The chat server selectively extracts chat information corresponding to specific game states and pairs it with relevant image segments, transmitting only this extracted subset to the terminal device rather than all available data.
3Ease of manufacture
If chat and image data are transmitted separately, then the data processing is simpler, but the synchronization and temporal association are lost
Solution Approach 1:
The chat server merges chat data and image data into unified transmission packets that maintain their temporal associations. Each transmission unit contains both chat information and corresponding image data that were generated at the same game state, ensuring they remain synchronized during transmission and display.
Data Source
AI summary
A chat server includes an image data selection unit selecting, when one piece of chat data generated with a chat data processor is designated in a chat terminal device, one piece of image data from pieces of image data stored in a storage unit on the basis of evaluation points set for tag ranges corresponding to the designated chat data, and transmitting the selected image data from a server side communication unit to the chat terminal device.


