Automatic Chat Volume Control During Dynamic Game Audio

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Solution Overview

Problem

Conventional audio processing systems for gaming fail to maintain the intelligibility of chat audio when game audio dynamics vary widely, requiring manual volume adjustments that disrupt gameplay.

Innovation Solution

Implementing automatic volume control systems that dynamically adjust chat and game audio levels based on signal strength analysis, ensuring chat audio remains audible during dynamic game events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual volume adjustments are used to maintain chat audio intelligibility during game events, then chat audio clarity is preserved, but gameplay is disrupted

Engineering Contradiction:
Improvechat audio intelligibilityVSAvoidgameplay continuity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system automatically monitors game audio levels and adjusts chat audio volume without user intervention. The processor continuously analyzes audio signals and dynamically modifies gain settings to maintain chat intelligibility during gameplay, eliminating the need for manual volume adjustments

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements a feedback loop where the processor monitors game audio levels in real-time and uses this information to automatically adjust chat audio volume. When game audio exceeds threshold levels, the system increases chat gain accordingly, creating a closed-loop control system that maintains optimal chat intelligibility

Inventive Principle:
Principle #23Feedback

2Ease of operation

If automatic volume control is implemented to maintain chat audio during game events, then gameplay continuity is preserved, but system complexity increases

Engineering Contradiction:
Improvegameplay continuityVSAvoidaudio processing system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The processor performs multiple functions: it processes game audio, monitors audio levels, detects speech patterns, and adjusts volume settings all within a single integrated system. This multi-functionality reduces the need for separate dedicated components for each audio processing task

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically changes audio parameters such as gain levels and volume settings based on real-time audio analysis. By adjusting these parameters automatically, the system achieves complex audio management through software-based parameter modification rather than requiring complex hardware architectures

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12537495B2Automatic volume control for a hearing device
Publication Date: 2026.01.27 VOYETRA TURTLE BEACH INC
  • US12537495B2 patent drawing
  • US12537495B2 patent drawing
  • US12537495B2 patent drawing

AI summary

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.