Cheering Room System for Stadium Exposure

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Solution Overview

Problem

In large-scale events like the Olympics, it is challenging to effectively expose the cheering images and audio of a vast number of supporters to stadiums and broadcast programs, leading to low probabilities of exposure and reduced benefits for supporters who pay for the service.

Innovation Solution

A system that allows supporters to share their images and audio within designated 'rooms' and transmits them to external cheering receiving and relay systems, enabling mixed and simultaneous playback of multiple independent images and sounds, thereby increasing exposure and benefits for supporters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple viewers deliver cheers and images to the stadium through communication, then the number of supporters participating in remote cheering increases, but the probability of each individual supporter's cheering being exposed at the stadium decreases

Engineering Contradiction:
Improvenumber of supportersVSAvoidexposure probability
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The system segments the large group of supporters into smaller virtual rooms, where each room contains a manageable number of supporters. This segmentation ensures that within each room, supporters have a reasonable probability of being selected and exposed, while still allowing many supporters to participate across multiple rooms. The room-based structure divides the overwhelming number of participants into manageable units.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces virtual rooms as intermediary structures between individual supporters and the stadium exposure system. Instead of directly selecting from all supporters, the system first selects rooms, then selects supporters within those rooms. This intermediary layer maintains exposure probability while enabling larger participation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If a service charges supporters to expose their cheers at stadiums or in broadcast programs, then revenue generation is enabled, but it becomes necessary to improve exposure probability to promote charging while also providing benefit to all supporters

Engineering Contradiction:
Improverevenue generationVSAvoidservice accessibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The virtual room structure segments supporters into groups, allowing the system to provide differentiated benefits: guaranteed exposure within rooms for all participants, and enhanced stadium/broadcast exposure for selected individuals. This segmentation enables the service to justify charging by providing tangible benefits to all supporters while maintaining scalability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides feedback to supporters through room-based exposure, where every supporter in a room can see and share each other's cheering. This immediate feedback loop within rooms creates perceived value for all participants, making the paid service attractive while the system can still select specific rooms for broader exposure.

Inventive Principle:
Principle #23Feedback

3Area of stationary object

If the system transmits image or audio of selected rooms or supporters to external cheering receiving systems, then exposure reach is expanded to stadiums and broadcast programs, but the complexity of managing multiple rooms and selections increases

Engineering Contradiction:
Improveexposure reachVSAvoidsystem management complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The system manages complexity by segmenting supporters into rooms with designated room managers. Each room operates semi-independently, with the room manager handling selection and coordination tasks. This segmentation distributes management complexity across multiple room-level units rather than requiring centralized management of all individual supporters, enabling broader exposure reach while maintaining manageable complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240414214A1Support provision device, system, and program
Publication Date: 2024.12.12 KEYSOFT CO LTD
  • US20240414214A1 patent drawing
  • US20240414214A1 patent drawing
  • US20240414214A1 patent drawing

AI summary

A method according to one or more embodiment is disclosed that provides cheering using a system comprising a room memory that stores supporters belonging to a room. The method may include sharing an image or audio of the supporters among the supporters belonging to the same room stored in the room memory on each of supporters' devices, transmitting the image or audio of a room or a supporter selected from the room stored in the room memory to an external cheering receiving system, and transmitting the image or audio of the room or the supporter selected from the room stored in the room memory to an external cheering relay system.