Chess Game Board With Battle Zone And Consequence Cards

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Solution Overview

Problem

Traditional chess games lack unpredictability, making them overly predictable and allowing players to anticipate moves, which limits strategic adjustments during gameplay.

Innovation Solution

A chess game kit and method that introduces an element of chance through a modified chessboard with a 'battle zone' and a deck of consequence cards, where capturing a piece inside the battle zone triggers random game-altering consequences, forcing players to adapt their strategies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional chess rules are used, then the game follows standardized strategies and predictable patterns, but the game becomes overly predictable and limits strategic adjustments

Engineering Contradiction:
Improvegame predictabilityVSAvoidstrategic adaptability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent changes the game parameters by introducing a battle zone with distinct coloring and consequence cards that alter the standard chess rules. When pieces enter the battle zone, random consequences are applied, fundamentally changing the predictability parameter while maintaining the core chess mechanics.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The consequence cards act as an intermediary element between players, introducing unpredictable outcomes that prevent direct strategic anticipation. This mediator disrupts the traditional player-move-player interaction by inserting a randomization layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If consequence cards are introduced to increase unpredictability, then strategic adaptability improves, but device complexity increases

Engineering Contradiction:
Improvestrategic adaptabilityVSAvoidgame component complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The chessboard is segmented into distinct zones with different coloring schemes, and the consequence system is segmented into specific trigger conditions (entering battle zone, capturing pieces). This segmentation organizes the complexity into manageable, rule-defined segments rather than chaotic additions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The battle zone has distinct local quality through its coloring (alternating black and red squares) that differentiates it from the rest of the board. This local differentiation creates a specific area with unique rules, concentrating the complexity in a defined spatial region rather than throughout the entire game system.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11192021B1Chess game with position-triggered consequence cards
Publication Date: 2021.12.07 FARMER DAVID
  • US11192021B1 patent drawing
  • US11192021B1 patent drawing
  • US11192021B1 patent drawing

AI summary

A chess game kit includes a chessboard defining opposed edges, a lateral axis of symmetry bisecting the chessboard, and a top surface extending between the opposed edges. The top surface defines a plurality of chessboard squares defining a plurality of ranks. The ranks adjacent to the lateral axis of symmetry define two central ranks that together comprise a battle zone. Chessboard squares located outside of the battle zone alternate between a first color and a second color, and chessboard squares located within the battle zone alternate between the first color and a third color. The kit further includes a plurality of cards each reciting a chess game consequence to occur as a result of a player moving a capturing chess piece from a first chessboard position outside of the battle zone to a second chessboard position inside the battle zone to capture an opposing chess piece.