Modified Chess Board With Hidden Rule Layers

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Solution Overview

Problem

Traditional chess lacks elements of variability and luck, making it discouraging for beginners and novices, and allowing experienced players to dominate through pattern recognition and memorization, while computers excel due to their ability to analyze vast possibilities, leading to a lack of competition for humans.

Innovation Solution

A modified chess board with customizable rule-based layers and elements of luck and variability, allowing players to preset secret rules associated with locations or pieces, introducing new strategies and challenges that computers cannot anticipate, enabling humans to compete more effectively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional chess rules are used, then the game maintains simplicity and clarity, but it lacks variability and luck elements making it dominated by experienced players

Engineering Contradiction:
Improvegame variabilityVSAvoidgame rules complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The chess board is divided into individual square compartments, each capable of containing separate rule-based layers. This segmentation allows different rules to be applied to different locations without complicating the overall game structure, enabling variability while maintaining simplicity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a vertical dimension by stacking multiple rule-based layers within each board square compartment. This allows multiple rules to coexist in the same horizontal space, increasing game variability without expanding the board's horizontal complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If chess is played without hidden information, then the game remains transparent and fair, but it allows pattern recognition and memorization to dominate

Engineering Contradiction:
Improvehidden informationVSAvoidgame play simplicity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The rule information is segmented into separate layers within individual square compartments. Players can choose to reveal only specific layers or keep certain layers hidden, allowing controlled information disclosure that maintains fairness while preventing complete pattern recognition.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Players preset the rule-based layers in advance before the game begins, creating a hidden configuration that will be revealed during play. This preliminary setup introduces hidden information that players must discover and adapt to during the game.

Inventive Principle:
Principle #10Preliminary action

3Stability of the object's composition

If the board allows movement during play, then the game remains dynamic and flexible, but it makes preserving piece positions difficult when the game is stopped

Engineering Contradiction:
Improvepiece position stabilityVSAvoidboard flexibility
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The board is divided into individual square compartments that can independently hold pieces and rule layers. This segmentation allows the board to maintain its dynamic flexibility while providing discrete positions that can be easily preserved when the game is stopped.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses magnetic attraction to create a stable connection between pieces and the board surface. This magnetic copying of the piece positions ensures that pieces remain in their designated squares even when the board is moved or the game is paused, maintaining position stability without restricting board flexibility.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12186673B2Apparatus and method for a board game
Publication Date: 2025.01.07 XPLAYCE LLC
  • US12186673B2 patent drawing
  • US12186673B2 patent drawing
  • US12186673B2 patent drawing

AI summary

A game apparatus including a plurality of first and second player game pieces, each having a first portion that is a chess piece, such that the plurality of first and second player game pieces include all the pieces for a first and second player, respectively for a game of chess. Each of the plurality of first and second player game pieces has a second portion fixed to a corresponding first portion. Each second portion has a recess so that a cube can be inserted into the recess so the cube cannot be seen from a front of the second portion. The game apparatus may further include a base; a grid; and a first and/or second plurality of insert pieces. The grid and the base form a chessboard pattern of a plurality of grid spaces. Each of the insert pieces fits within a space of the plurality of grid spaces.