Turn-based chess game store interface upgrade method
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Solution Overview
Problem
The existing turn-based chess game interface's store upgrade method is inefficient in displaying benefits and upgrading, leading to low information transmission efficiency due to slow display of benefits from store upgrades, which is critical in fast-paced battles where quick decision-making is essential.
Innovation Solution
The method generates and displays a first-level store interface with a prompt for upgrading to a second-level store, showcasing the difference between the two levels, and upon upgrade, the interface is refreshed to display the second-level store's benefits, allowing users to intuitively see the improvements and potential benefits of the next level, thereby enhancing information transmission efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If the store interface displays only the current level's chess pieces without showing upgrade benefits, then the interface remains simple, but the information transmission efficiency is low and users cannot quickly understand upgrade value
Solution Approach 1:
The patent applies preliminary action by displaying the future store interface state (with upgraded functionality) in advance before the actual upgrade occurs. The interface pre-shows the additional display positions and chess pieces that will be available after upgrade, allowing users to understand the upgrade benefit before committing to the upgrade action. This resolves the contradiction by providing complete information (improving information transmission) while using a controlled preview mechanism (managing interface complexity).
Solution Approach 2:
The patent uses dimensionality change by adding a temporal dimension to the interface display - showing not only the current state but also the future state after upgrade. The interface transitions from displaying only current-level chess pieces to displaying both current and future chess pieces in different visual states (locked vs. unlocked), thereby transmitting upgrade information without significantly increasing base interface complexity.
2Loss of information
If the store interface shows all possible chess pieces and upgrade benefits, then information transmission efficiency improves, but the interface becomes complex and difficult to understand
Solution Approach 1:
The patent applies local quality by differentiating the visual presentation of different chess piece types within the same interface. Current-level chess pieces are displayed in an unlocked state with full visibility, while future-level chess pieces are displayed in a locked state with distinct visual indicators. This allows the interface to convey comprehensive upgrade information while maintaining clarity through localized visual differentiation, resolving the contradiction between information completeness and ease of operation.
Solution Approach 2:
The patent uses segmentation by dividing the chess piece display into distinct categories: currently available chess pieces (unlocked state) and future available chess pieces (locked state). This segmentation allows users to quickly distinguish between what they can use now and what they will gain from upgrading, maintaining interface simplicity while transmitting complete upgrade benefit information.
3Adaptability or versatility
If the store refreshes to show new chess pieces frequently, then users can see more options, but the decision-making time increases which is problematic in fast-paced battles
Solution Approach 1:
The patent applies preliminary action by displaying all available and future chess pieces in the store interface before the user needs to make a selection decision. By showing the complete picture of current and future chess piece options in advance, users can evaluate all possibilities simultaneously rather than requiring multiple refreshes, thereby reducing decision-making time while maintaining selection flexibility.
Data Source
AI summary
A method for improving transmission efficiency for a turn-based chess game is described herein. The method may include generating, for a battle of a turn-based chess game comprising a first-level store corresponding to a first functional area combination and a second-level store corresponding to a second functional area combination, a first store interface of the first-level store that displays the first functional area combination, a difference between the second functional area combination and the first functional area combination, and a prompt for upgrading the first-level store to unlock the difference, generating a second store interface of the second-level store that displays the difference in the unlocked state, receiving an operation to purchase a first chess piece, and causing to be output the first chess piece in a chess piece candidate area of the battle of the turn-based chess game.


