Cinematographic Module for Stable 3D Game Broadcasts

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Solution Overview

Problem

Current multiplayer game broadcasting tools lack the capability to produce high cinematic quality video outputs and provide meaningful viewer feedback, with casters often having limited control over camera stability and composition, resulting in a poor viewing experience for third-party viewers.

Innovation Solution

The system integrates a cinematographic module within the gaming engine that allows casters to create high-definition broadcasts with metadata, enabling advanced camera control and viewer interaction, and a viewing module that displays and interacts with this metadata to enhance the viewing experience and gather feedback in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If traditional game broadcasting tools are used, then the broadcasting system remains simple and easy to operate, but the cinematographic quality of the broadcast deteriorates with poor camera stability and shot composure

Engineering Contradiction:
Improvecinematographic qualityVSAvoidbroadcasting system complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent embeds a cinematographic module within the gaming engine, nesting camera control functionality inside the existing game framework. This allows advanced cinematographic features to be integrated without requiring a completely separate broadcasting system, thus improving quality while managing complexity through hierarchical integration.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent introduces a specialized caster interface that acts as an intermediary between the game engine and the broadcasting output. This intermediary layer provides simplified tools for casters to control camera stability and composition without needing to understand the underlying complex engine architecture, resolving the contradiction between quality and ease of operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Stability of the object's composition

If casters use mouse-controlled cameras, then the broadcasting system remains simple, but the visual quality deteriorates with choppy visuals and poor camera stability

Engineering Contradiction:
Improvecamera stabilityVSAvoidcamera control difficulty
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The patent implements dynamic camera control features that allow the camera to smoothly follow game action while maintaining stability. The system dynamically adjusts camera parameters based on game events and player movements, providing stable visuals without requiring manual precision from the caster, thus resolving the contradiction between stability and ease of operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms that monitor camera movement and game action, automatically adjusting camera stability and composition in real-time. This feedback loop allows the camera to maintain stability during fast-paced gameplay without requiring constant manual intervention, improving visual quality while keeping the interface simple for casters.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If casters must use player cameras, then the broadcasting system remains simple, but the viewing experience deteriorates with difficult-to-watch perspectives

Engineering Contradiction:
Improveview control flexibilityVSAvoidbroadcast creation difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the camera control system into multiple independent camera views that can be selectively activated. Instead of being limited to a single player camera, the system divides the view into multiple perspectives (e.g., player camera, director camera, free camera) that casters can switch between or combine, providing versatility while maintaining simple operation through predefined camera modes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The director camera implementation provides universal control that can be used for multiple purposes: watching gameplay, controlling camera angles, and managing shot composition. This multi-functional tool replaces the need for casters to manually configure complex camera settings, offering both versatility and ease of operation by consolidating multiple functions into a single unified interface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Loss of information

If standard video players are used for broadcasts, then the system remains simple, but viewer feedback capability deteriorates with limited interaction beyond views, likes, and comments

Engineering Contradiction:
Improveviewer feedbackVSAvoidviewing system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent embeds feedback collection functionality directly into the broadcast stream from the beginning, capturing viewer reactions and engagement data in real-time as the game is being watched. This preliminary collection of feedback information allows for immediate analysis and potential real-time adjustments to the broadcast, improving information capture without requiring complex post-processing systems.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system merges the broadcasting module, viewing module, and feedback collection into a single integrated platform. By combining these functions that are typically separate in standard video playback systems, the patent enables comprehensive viewer feedback capabilities while managing complexity through unified architecture, allowing casters to receive and respond to viewer interactions in real-time.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11266915B2Systems and methods for creating, broadcasting, and viewing 3D content
Publication Date: 2022.03.08 UNITY TECH APS
  • US11266915B2 patent drawing
  • US11266915B2 patent drawing
  • US11266915B2 patent drawing

AI summary

A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.