Circular Board Face Object Arrangement in Game Systems

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Solution Overview

Problem

Current game systems lack innovative methods for incorporating object arrangement operations within virtual spaces, limiting player engagement and interaction in game play.

Innovation Solution

A game system and method that utilizes a non-transitory computer-readable storage medium with a game program executable by a computer, arranging a board face object with radial and concentric circular sections, allowing players to move and arrange game objects within a virtual space, perform actions based on player input, and generate images for display, incorporating features like movement limits and effect objects for enhanced gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game systems use traditional gameplay mechanics without object arrangement operations, then the system structure remains simple, but player engagement and interaction are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The board face is divided into multiple parts sectioned by radial lines and concentric circles, allowing players to selectively arrange specific sections. This segmentation enables complex interaction without requiring the entire board to be manipulated, thus enhancing player engagement while maintaining manageable system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a radial-dimension arrangement system on a circular board face, adding a new dimension of interaction beyond traditional linear or grid-based game boards. Players can arrange objects along radial lines and concentric circles, creating strategic depth without significantly increasing overall system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the board face is divided into many sections for detailed object arrangement, then player strategy and engagement improve, but the complexity of operation increases

Engineering Contradiction:
Improvestrategic depthVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The concentric circles and radial lines serve multiple functions: they define board sections for arrangement, provide visual guides for player interaction, and establish the radial dimension for strategic positioning. This multi-functionality reduces operation complexity while maintaining strategic depth.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The circular board face with radial and concentric divisions creates a natural, intuitive arrangement system that is easier to operate than rigid grid systems. The curved geometry allows for smoother visual scanning and more natural player interaction, reducing operational complexity while enhancing strategic possibilities.

Inventive Principle:
Principle #14Spheroidality (Curvature)

3Adaptability or versatility

If movement of parts is allowed without limits, then player freedom and engagement increase, but game balance and difficulty control become difficult

Engineering Contradiction:
Improveplayer freedomVSAvoidgame balance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements dynamic movement limits where the number of allowable moves is determined based on game progress and difficulty settings. This dynamic constraint system maintains player freedom while ensuring game balance, as limits can be adjusted during gameplay based on player performance and strategic needs.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides feedback to players regarding movement limits and game state, allowing players to understand and adapt to constraints. This feedback mechanism maintains engagement by keeping players informed of their options while preserving game balance through controlled freedom.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10946289B2Storage medium, game system, game apparatus and game controlling method
Publication Date: 2021.03.16 NINTENDO CO LTD
  • US10946289B2 patent drawing
  • US10946289B2 patent drawing
  • US10946289B2 patent drawing

AI summary

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor displays, in a battle scene, a battle screen including a player character, an enemy character and a board face object on a display. The board face object having a circular board face that is formed with multiple partial objects that are sectioned by multiple concentric circles and multiple lines extended radially. A player makes the multiple partial objects move in a circumferential direction or a radial direction so as to change arrangement of multiple enemy characters placed on the multiple partial objects, thereby causing the player character to perform an attack.