Claw Arcade Game Photo Booth Integration

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Solution Overview

Problem

Claw-type arcade games lack enhanced functionality and unique user experiences, particularly in capturing moments of joy and excitement during gameplay, as users become accustomed to using mobile devices for photography.

Innovation Solution

Integration of a photo booth feature within the claw arcade game, utilizing a claw control unit to generate unique signals correlating to game events, a camera assembly for real-time photography, and a photo booth control unit to instruct the camera to take and store photographs, which are then formatted and printed for users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a photo booth feature is integrated into the claw arcade game, then the user experience and uniqueness of the prize-winning experience are enhanced, but the device complexity increases

Engineering Contradiction:
Improveuser experience enhancementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent integrates the photo booth feature directly into the claw arcade game housing, merging the photography function with the existing game structure. The camera assembly, photo booth control unit, and printing mechanism are combined within the same device, creating a unified system that captures and prints photos during gameplay without requiring separate standalone equipment.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The claw arcade game is transformed into a multi-functional device by adding the photo booth capability. The same device that dispenses prizes now also captures photographic moments and provides printing services, allowing one machine to serve multiple purposes: gaming, photography, and photo printing, thereby enhancing user experience without requiring additional separate devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If a camera assembly and photo booth control unit are added to monitor claw control unit signals, then real-time photo capture during gameplay is enabled, but the device complexity and manufacturing cost increase

Engineering Contradiction:
Improvereal-time photo capture capabilityVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The photo booth control unit monitors signals from the claw control unit to detect when specific game events occur, such as when the claw successfully grasps a prize or when the game reaches certain milestones. This feedback mechanism triggers the camera to capture photos at these predetermined moments, enabling automatic real-time photo capture synchronized with gameplay events without requiring manual intervention.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system is pre-programmed with predetermined photo capture points during the game sequence. The photo booth control unit is configured in advance to recognize specific signals from the claw control unit that indicate when photos should be taken, allowing the system to automatically capture images at the optimal moments during gameplay without real-time human decision-making.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If photographs are automatically taken, stored, formatted, and printed during gameplay, then users can document their excitement in real-time, but the use of energy and processing time increase

Engineering Contradiction:
Improvemoment capture capabilityVSAvoidenergy consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

Instead of continuously operating the camera and printing mechanisms, the system uses periodic action by triggering photo capture and printing only at specific predetermined moments during gameplay when the claw control unit generates specific signals. This intermittent operation significantly reduces energy consumption compared to continuous operation, while still capturing the essential moments of user excitement and achievement.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20240001219A1Claw arcade game with photo booth and method of making same
Publication Date: 2024.01.04 CLAW EVENTS IP LLC
  • US20240001219A1 patent drawing
  • US20240001219A1 patent drawing
  • US20240001219A1 patent drawing

AI summary

A claw arcade game includes a housing; a claw assembly that is movable along a horizontal and vertical plane within the housing. In one embodiment, the claw assembly includes a plurality of flanges capable of being moved from an open position to a closed position. The claw arcade game may also include a claw control unit configured to control the movement of the claw assembly within the housing, wherein the claw control unit produces at least one unique signal that correlates to an event related to the movement of the claw assembly during a single game sequence. The claw arcade game may also include a camera assembly including a camera mounted within an upper portion of the housing; and a photo booth control unit configured to monitor at least a portion of the signals produced by the claw control unit, to sense the at least one unique signal, and to instruct the camera to take a photo in response to the sensing of the at least one unique signal.