Claw Machine Prize Sensing for Integrated Game-of-Chance Play

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing claw machines lack an integrated game of chance mechanism that allows players to select a desired prize and provides odds information, limiting engagement and excitement.

Innovation Solution

A claw machine system with a processing circuitry-controlled claw mechanism that moves randomly or pseudo-randomly to grip an object, featuring a sensing mechanism to identify the object and determine game outcomes based on player selection, and a human-machine interface to provide odds and allow bet placement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional claw machine operates without a game of chance mechanism, then the machine structure remains simple, but player engagement and excitement are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidmachine structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges a traditional claw machine with a game of chance mechanism (roulette wheel, betting interface, odds calculation system) into a single integrated system. The processing circuitry coordinates both the claw control and game mechanics, while the HMI displays both prize information and game status, creating a unified entertainment experience that enhances player engagement without requiring separate machines

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The HMI serves multiple functions: displaying visible prizes, showing game odds, accepting player bets, and indicating game outcomes. The processing circuitry simultaneously manages claw movement control and game chance calculations. This multi-functionality allows a single machine to provide both traditional claw grabbing and casino-style gaming entertainment

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If a claw machine provides odds information and prize selection, then player interaction is enhanced, but the device complexity increases

Engineering Contradiction:
Improveprize selectionVSAvoidcontrol system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides continuous feedback to players through the HMI, displaying visible prizes, calculating and showing game odds based on selected prizes, and indicating outcomes. The processing circuitry receives player selections, calculates probabilities, and returns this information to the HMI for display, creating an interactive loop that guides player decisions while maintaining engagement

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary actions by pre-calculating and displaying game odds before the player commits to a bet. The HMI shows which prizes are available and their associated probabilities in advance, allowing players to make informed selections. The processing circuitry prepares the game state and odds information before actual gameplay begins

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player interaction by enabling prize selection and offering odds information, increasing engagement and excitement through a game of chance mechanism.

Implementation Method 1

The sensing mechanism may sense a RF tag included in each one of the plurality of identifiers

Methodology Applied
Scientific EffectRF tag sensing: Electromagnetic Induction

Data Source

PatentUS20250303270A1Game of chance claw machin
Publication Date: 2025.10.02 ARCADIA GAMING SOLUTIONS LTD
  • US20250303270A1 patent drawing
  • US20250303270A1 patent drawing
  • US20250303270A1 patent drawing

AI summary

A claw machine including a cabinet adapted to hold multiple objects on a horizontal surface in a non-overlapping manner. Each one of the objects are visually marked with a unique identifier. A human machine interface adapted to identify a user or a player election held during a game event that is indicative of the multiple identifiers. A processing circuitry connected to a claw machine gantry assembly and adapted to instruct the claw machine gantry assembly to maneuver the claw according to a random or a pseudo random pattern until the claw grips one of the objects during the game event. A sensing mechanism adapted to identify which of the plurality of objects is gripped by the claw during the game event.