Claw Machine with Segmented Game Field and Multi-Compartment Play

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Solution Overview

Problem

Conventional claw machines allow only one chance to grab a prize, leading to a fixed gameplay experience that may not attract players for an extended period.

Innovation Solution

The claw machine includes a machine body, a setting module with dividers to create multiple game compartments, a movable claw, and a control device that allows multiple prize grabbing attempts within different compartments, including a bonus compartment for varied gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the claw machine allows only one prize grabbing attempt, then the device structure remains simple, but the gameplay experience becomes fixed and less attractive to players

Engineering Contradiction:
Improvegameplay experienceVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game field is divided into multiple compartments using dividers, allowing the claw to play in different sections sequentially. This segmentation transforms a single-chance game into a multi-stage experience, enhancing gameplay versatility without requiring complete structural redesign of the entire machine

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The claw's movement capability is made dynamic by allowing it to transition between different compartments (first compartment, second compartment, bonus compartment) based on game progress. This dynamic repositioning enables multiple grabbing attempts while maintaining a relatively simple overall device structure

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple game compartments are added to enable multiple prize grabbing attempts, then gameplay variety is improved, but the cabinet space requirements increase

Engineering Contradiction:
Improvegameplay varietyVSAvoidcabinet space
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

Instead of expanding the cabinet horizontally with many large compartments, the design uses vertical layering and strategic placement of dividers to create multiple playable compartments within the existing cabinet footprint. The bonus compartment is positioned to utilize available space efficiently, demonstrating dimensional optimization

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If the claw can move freely throughout the entire game field, then the player has more options, but controlling the claw's position becomes more complex

Engineering Contradiction:
Improveclaw positioning optionsVSAvoidcontrol system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

By dividing the game field into distinct compartments with dividers, the control system only needs to manage claw movement within confined sections rather than the entire field. This segmentation simplifies positioning control while still providing multiple compartments for the claw to operate in, maintaining ease of operation

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-defines specific compartments (first compartment, second compartment, bonus compartment) as target zones for the claw. This preliminary structuring of playable areas allows the control device to implement straightforward navigation logic to these predefined zones, reducing control complexity

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250090941A1Claw machine
Publication Date: 2025.03.20 PAOKAI ELECTRONIC ENTERPRISE CO LTD
  • US20250090941A1 patent drawing
  • US20250090941A1 patent drawing
  • US20250090941A1 patent drawing

AI summary

A claw machine includes a machine body, a setting module, a claw, and a control device. The machine body includes a base having a prize outlet passage, and a cabinet defining an inner space that has a start zone and a game field. The setting module includes at least one divider that partitions the game field into multiple game compartments. The control device includes a coin module, an operating interface, and a processing unit. The processing unit, upon receiving a start signal from the coin module, controls the claw to move through all of the game compartments one by one. In each game compartment, a player attempts to grab a prize by maneuvering the claw and by pressing a grab button. After each attempt, the claw is moved above the prize outlet passage to open, and is moved to a next game compartment or returns to the start zone.