Clay Shooting Session Management System with Automatic Shot Data Recording

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Solution Overview

Problem

Current systems for managing clay shooting sessions are inefficient, as shooters must manually record their performance data, which is time-consuming and disrupts their concentration, and there is no alternative command for voluntarily repeating a shot without overwriting previous data.

Innovation Solution

A system and method for managing a clay shooting session that includes a user interface with buttons for missed targets, second barrel shots, and no-target commands, which allows shooters to record and store shot data automatically, including the option to repeat shots without overwriting previous data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If shooters manually record their performance data, then data recording is possible, but it is time-consuming and disrupts concentration

Engineering Contradiction:
Improveperformance data recordingVSAvoidtime for manual recording
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system automatically records performance data without requiring shooter intervention. The control unit detects shot outcomes and reaction times autonomously, eliminating the need for manual data entry by shooters while maintaining complete performance records

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The manual mechanical process of writing down data is replaced by an electronic automated system. Sensors and control units detect and record performance metrics automatically, substituting human manual recording with electronic detection and storage mechanisms

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If the no-bird or no-target command is used to repeat a shot, then the shot can be repeated, but the previous result is overwritten

Engineering Contradiction:
Improveshot repetition capabilityVSAvoidprevious shot data
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system dynamically adjusts data storage based on the type of repetition requested. When a shot is repeated voluntarily, the system preserves the original data and creates a new record, whereas mandatory repetitions due to machine malfunction overwrite the data. This dynamic approach allows shot repetition while preserving performance history

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The data storage is segmented into different types: mandatory repetitions (overwriting) and voluntary repetitions (preserving original data). This segmentation allows the system to handle different repetition scenarios differently, maintaining both the ability to repeat shots and preserve performance data for analysis

Inventive Principle:
Principle #1Segmentation

3Productivity

If multiple shooters are on the shooting station, then the station can be utilized efficiently, but data is quickly replaced by the next athlete

Engineering Contradiction:
Improveshooting station utilizationVSAvoidperformance data
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system provides feedback mechanisms to identify and attribute performance data to specific shooters. By tracking which shooter is at the station and automatically associating performance metrics with their identity, the system prevents data loss when multiple shooters use the same station, while maintaining high utilization efficiency

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12281882B2System and method for the management of a clay shooting session
Publication Date: 2025.04.22 FABBRICA DARMI PIETRO BERETTA SPA
  • US12281882B2 patent drawing
  • US12281882B2 patent drawing
  • US12281882B2 patent drawing

AI summary

A system for managing a clay shooting session is provided. The system includes hardware and software control means and a user interface operatively connected to the hardware and software control means. The user interface has a lost clay target button, a second barrel shot button, and a no-target button. In the event of pressing the no-target button, the hardware and software control means are configured to check whether a data set stored before pressing the no-target button includes at least one of data relating to a shot taken signal, data relating to pressing the second barrel shot button, and data relating to pressing the lost clay target button; if so, the data set stored before pressing the no-target button is stored and the data set relating to the shot after the no-target button is pressed is identified as a repeated shot.