Client Device Audio Feedback Prevention Using Contextual Position Data

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Solution Overview

Problem

Audio feedback loops in video conferencing, such as echo or resonant-type feedback, disrupt communication and are often addressed reactively, consuming resources and causing inefficiencies.

Innovation Solution

Client devices utilize contextual information, including device status and position, to proactively prevent audio feedback loops by muting or adjusting audio settings before they occur.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If audio feedback loops are addressed reactively (after they occur), then the system can respond to actual feedback issues, but communication is disrupted and resources are consumed during the disruption

Engineering Contradiction:
Improveaudio feedback preventionVSAvoidcommunication disruption time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by analyzing contextual information (device status, position data, audio settings) before audio feedback loops occur. Client devices exchange information about their audio configurations and physical locations, allowing the system to predict and prevent feedback loops proactively, thereby avoiding communication disruptions entirely rather than reacting after they occur

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements a feedback mechanism where client devices continuously share contextual information (audio device status, position, volume settings) with each other and with the video conference provider. This real-time feedback loop enables dynamic adjustment of audio settings before feedback conditions develop, transforming the traditional reactive approach into a proactive prevention system

Inventive Principle:
Principle #23Feedback

2Reliability

If contextual information processing is implemented to prevent audio feedback loops, then audio feedback prevention capability is improved, but device complexity increases

Engineering Contradiction:
Improveaudio feedback loop preventionVSAvoidcontextual information processing system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Client devices perform self-service by autonomously analyzing their own contextual information (local audio device status, position data, volume settings) and making local decisions about audio configuration. Each device independently evaluates its own risk of causing or experiencing feedback loops and adjusts its settings accordingly, reducing the need for complex centralized processing while maintaining effective feedback prevention

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The audio feedback prevention system is segmented across multiple client devices rather than centralized in one location. Each client device independently processes its own contextual information and makes local audio adjustments, distributing the computational complexity across many simple nodes rather than requiring one complex central processor, thereby reducing overall system complexity while maintaining effectiveness

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250310475A1Correcting audio feedback using contextual information
Publication Date: 2025.10.02 ZOOM COMMUNICATIONS INC
  • US20250310475A1 patent drawing
  • US20250310475A1 patent drawing
  • US20250310475A1 patent drawing

AI summary

Systems and methods for preventing potential audio feedback loops are provided. In an example method, a first client device joins a video conference hosted by a video conference provider, the video conference having multiple participants each using a client device, including the first client device and a second client device. The first client device identifies a potential audio feedback loop between the first client device and the second client device based on contextual information, first information about a first position of the first client device, and second information about a second position of the second client device. The first client device executes a command to prevent the potential audio feedback loop.