Client Input Factoring for Streaming Device Game Outcomes

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Solution Overview

Problem

Existing gaming systems lack the ability for users at client devices to interactively influence game outcomes displayed on a streaming device, limiting engagement and interaction between users.

Innovation Solution

A live streaming platform system that enables users at client devices to make inputs that can alter game outcomes on a streaming device, allowing for dynamic interactions and consolidating or applying these inputs to influence game play, while displaying input information to the streaming device user.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users at client devices can make inputs to alter game outcomes on streaming devices, then user engagement and interaction are improved, but system complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A live streaming platform server acts as an intermediary between client devices and streaming devices. The server receives inputs from multiple client devices, determines designated inputs, and communicates these to streaming devices to apply to game outcomes. This mediator approach enables user interaction without requiring direct complex connections between clients and streaming devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system divides functionality into separate components: client devices for user input, a central server for processing and determining designated inputs, and streaming devices for game execution. This segmentation allows each component to remain relatively simple while the overall system achieves complex interactive capabilities.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple client device inputs are consolidated to determine game outcomes, then user engagement is enhanced, but processing complexity increases

Engineering Contradiction:
Improveinput consolidation capabilityVSAvoidinput processing
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically determines designated inputs from multiple client device inputs without requiring manual selection or complex processing logic. The server autonomously processes inputs, selects designated ones, and applies them to game outcomes, reducing the processing burden on individual components.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12430984B2Factoring inputs from client devices in a game outcome of a streaming device operating in a game streaming environment
Publication Date: 2025.09.30 INTERNATIONAL GAME TECHNOLOGY INC
  • US12430984B2 patent drawing
  • US12430984B2 patent drawing
  • US12430984B2 patent drawing

AI summary

Systems and methods that enable one or more users at one or more client devices interacting with a live streaming platform to make one or more inputs to potentially alter one or more game outcomes displayed in association with a streaming device that is also interacting with the live streaming platform.