Client-Server 3D Rendering System for Real-Time Scene Manipulation
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Solution Overview
Problem
Current 3D design and visualization systems lack the ability to easily generate or import 3D scenes, manipulate 3D objects in real time, and render them photorealistically on the client computer, often requiring server-side rendering and resulting in time lags and limitations in user interaction.
Innovation Solution
A client-server computing environment that allows users to access a server, operate a client application with a GUI for scene editing and rendering, import and manipulate 3D objects, and apply luminosity characteristics for real-time photorealistic rendering of 3D views.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If server-side rendering is used to generate photorealistic 3D views, then rendering quality is improved, but time lag and user interaction responsiveness deteriorate
Solution Approach 1:
The patent divides the rendering system into two segments: a client-side application for real-time manipulation and scene assembly, and a server for final photorealistic rendering. This segmentation allows users to interact with 3D objects locally without server delays, while still accessing high-quality rendering when needed.
Solution Approach 2:
The client application performs preliminary actions by assembling 3D scenes, manipulating objects, and preparing render data locally before sending requests to the server. This preliminary processing reduces the amount of data that needs server-side rendering and minimizes waiting time for users.
2Manufacturing precision
If server-side rendering is used for 3D views, then rendering quality is improved, but user interaction capability deteriorates
Solution Approach 1:
The patent introduces a client application as an intermediary between the user and the server. This intermediary handles all user interactions, scene manipulations, and object assemblies locally, then communicates only essential data to the server for final rendering. This eliminates the need for server-side processing of every user action, maintaining both high interaction capability and rendering quality.
3Extent of automation
If 3D objects are manipulated and assembled on the server, then centralized control is improved, but user access speed and responsiveness deteriorate
Solution Approach 1:
The patent segments the system into client-side manipulation functions and server-side rendering functions. The client application provides direct, fast access to 3D objects for user manipulation, while the server maintains centralized control over the object library and final rendering processes. This segmentation resolves the contradiction by allowing fast local access while preserving centralized management.
Data Source
AI summary
A system and method in a client-server computing environment is provided for generating and rendering a photorealistic three-dimensional (3D) perspective view of a 3D object selectively positioned within a 3D scene. A client is configured for communicably accessing a server, and includes a client application configured for scene editing and rendering, using a graphical user interface (GUI). The 3D scene may be selectively displayed in a plurality of views, and a 3D object may be retrieved from the server and imported into the 3D scene to generate a composite. The 3D object may also be manipulated within the composite for placement and orientation. A 3D image of the composite may then be rendered at the client and selectively reconfigured in real time. Luminosity characteristics may be applied to the 3D image; followed by rendering a photorealistic 3D view of the composite image.


